aqui dejo un par de imagenes para sus comentarios, tiempo de render 1 hora 5 minutos, la verdad no aun soy nuevo en esto del uso del octane, las imagene se ven muy fugadas, no se como darle el tamaño correcto ya que los valores que trae por default me arrojan asi las vistas, tambien se supone que en la primera imgen hay un recuadro negro que deberia de ser cristal que cubre el oleo de la pintura pero se ve negro, he notado que en elementos horizontales se ve como cristal real y en elementos verticales a menos que haya una transparencia se aprecia de lo contrario se ve negro el cristal, algun tip para hacer que se vea transparente tambien el fondo del cuadro que es un mapa de color ?
saludos
Miniloft
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
hello sam75, isn't, i can't make a imagen with pathtracing, when i do click in path just close the program, and i need reopen again the octane but is the same thing, close again the program when i do click in path, that is the reason why i use only directlight
any solution to can use the path ?
any solution to can use the path ?
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
You can render out an AO pass with a huge radius for the ceeling and use a mask pass so that only ceeling is affected.
This would yeild a less clinic and more profound gi-fake look.
It will work, its beeing done constantly.
This would yeild a less clinic and more profound gi-fake look.
It will work, its beeing done constantly.
Amiga 1000 with 2mb memory card
The problem with the glass is the ao distance, since is directlight, play with it to get a better result, there should be such problem with pathtracing.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
hello radiance, when i try to use path and i do click in maxsamples to put 8000 close the program and i need restar again the octane and is the same thing, with directlight don't happen this
i can upload a link to check my scene if you permit me do it
i can upload a link to check my scene if you permit me do it
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
Very cute renders!
The only problem I see is that everything is too smooth, without bumps. I think that atleast the reflections on the tiles will benefit form subtle bumpmapping.
The only problem I see is that everything is too smooth, without bumps. I think that atleast the reflections on the tiles will benefit form subtle bumpmapping.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
hello matej, well i don't know use the graphic node, i think so is the way to make more realistic the images, do you know short way to understand the graphic node ?
i'm trying to make one by pathtracing, i will upload soon the image
regards
i'm trying to make one by pathtracing, i will upload soon the image
regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM