OctaneRender™ Standalone 3.08 RC 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
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funk wrote:I'm just testing out toon lights. The power pin doesnt seem to be doing anything, even though the tooltip states its a multiplier.

EDIT: Actually it seems to work but you cant use the slider. You have to type in very small values like 0.001. Is this intentional behavior?
EDIT 2: Sorry, it looks like you need a toon ramp plugged in to see the affect toon light power on diffuse

Also, is there any way to disable shadows from being cast, like we can with emission?
No that's not supported yet.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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andw wrote:There is still some weird issue (values clipping / saturation ?) with environment HDRI with high dynamic range
( https://hdrihaven.com/hdri/?h=flower_road )
Compare-308.jpg
Moreover, the result differs in 3.08 RC1 version :roll:
My previous reply was incorrect. The problem is not OpenEXR, something else and it will be fixed in the next version. Thanks for the report.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Studio21
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Thx for the update guys. im unclear on how to set the sheen amount. i only see one input slot which i presume is for the tint?

Best,
Guy
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Jolbertoquini
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Hi Abstrax,

Could we have also a quick look on this Alembic issue by any chance please? :

viewtopic.php?f=33&t=65518


Cheers,
JO
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Notiusweb
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abstrax wrote:Please keep in mind that plugins and the Standalone are completely independent, i.e. updating the Standalone to 3.08 RC1 doesn't make your plugin magically compatible with Volta. You would need to install a plugin based on 3.08 RC1.
'Bahhh!
Hush this Nonsense!...
Plugin developers, across the world, indeed DO wake up to find that their plugins have been wonderously updated to the latest standalone build by the Render Fairy.

And, it is a wondrous moment for them, as they dance with festive glee and sing:
"Oh yee, oh yee, come see, come see!
The wondrous magic of the Render Fairy!
Our Plugins updated, to the latest specificity...
Oh yee, oh yee! Yon render, come see!"
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mac3d
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Hello everyone. I do not agree with the choice to have released a buid only for Windows. Personally I would have waited another week to make win, mac and linux users happy.
:( :(
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Renart
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Why wait one more week when the version is already ready for Windows user? It may be frustrating for other users but at the end the result is the same. Feedback and bug report can already be given and fix.
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Goldorak
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mac3d wrote:Hello everyone. I do not agree with the choice to have released a buid only for Windows. Personally I would have waited another week to make win, mac and linux users happy.
:( :(
The windows build being out a week already helped catch some bugs which will go in RC2 which will be released on win/Linux/Mac.
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Phantom107
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Not sure if this is 3.08 RC 1 specific but reporting on it anyways;

Apparently it's possible for a render slave to crash, it apparently gets a new IP from the network (maybe this causes the crash in the first place), then when killing off the daemon and re-launching the slave, the master PC recognises it as a totally new machine (please see attachment)
Attachments
Knipsel.JPG
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Elvissuperstar007
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grid renderer ?
you can add this by default! an elementary function, but we can not do it in any way
Attachments
36_wire_rende.jpg
1.jpg
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