Hi,
using standard hair and fur inside 3DSmax I'm having problems with applying a material. I can see the hair if I set 'geometry' in effects but it always renders grey or it take on the colour from the RGB map of the object it sprouts from.
However if I try to apply an octane gradient texture to the root or tip color then max hangs. any tips?
hair and fur material
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Stir,
attached hair and fur with spline and geometry using gradient texture node.
Maybe I'm wrong workflow, I did a lot of tests but I can not handle W coordinates.
It looks like Octane Render does not read hair and fur UVW map and hair and fur does not seem to assign UVW map either by exporting to .abc or polygons.
I will try to solve the issue by talking to developers.
Regards
Paride
attached hair and fur with spline and geometry using gradient texture node.
Maybe I'm wrong workflow, I did a lot of tests but I can not handle W coordinates.
It looks like Octane Render does not read hair and fur UVW map and hair and fur does not seem to assign UVW map either by exporting to .abc or polygons.
I will try to solve the issue by talking to developers.
Regards
Paride
- Attachments
-
- hairfur.zip
- (183.77 KiB) Downloaded 316 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I get the same problem. Got a wonderul fluffy cat model ut its fur doensnt render with its diffuse texture to tint the fur. 
Ideas?

Ideas?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
using hair and fur tool or ornatrix?
Regards
Paride
using hair and fur tool or ornatrix?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Simple hair and fur WSM in 3dsmax18. I tested back and forth and sometimes even the whole scene disappears.
You need the file?
You need the file?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
yes, let's try; even if w-coordinates with hair and fur does not seem to work.
Regards
Paride
yes, let's try; even if w-coordinates with hair and fur does not seem to work.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I sent a PM with a link.
When will it get fixed? It's such a basic feature using a texture to tint fur.
(
The old Normalmap display bug also never got fixed. Only wor around. Butit isn't a good solution when I load up old scenes. Had hunderets of scenes coming from a web-configurator and all normalmaps are messed up. Tedious work...and old bugs migrating from version to version..
When will it get fixed? It's such a basic feature using a texture to tint fur.

The old Normalmap display bug also never got fixed. Only wor around. Butit isn't a good solution when I load up old scenes. Had hunderets of scenes coming from a web-configurator and all normalmaps are messed up. Tedious work...and old bugs migrating from version to version..
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
Octane does not seem to work with hair and fur yet. I tried converting to splines but it does not seem to work too.
I was thinking of using Octane istance color map and I think it could work. I will send this issue to developers, I hope they will solve it asap.
About Normalmap issue, you should activate "fix invalid material normal" in the Octane Global preference > Main setting.
Regards
Paride
Octane does not seem to work with hair and fur yet. I tried converting to splines but it does not seem to work too.
I was thinking of using Octane istance color map and I think it could work. I will send this issue to developers, I hope they will solve it asap.
About Normalmap issue, you should activate "fix invalid material normal" in the Octane Global preference > Main setting.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks!
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2