hair and fur material

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hi,

using standard hair and fur inside 3DSmax I'm having problems with applying a material. I can see the hair if I set 'geometry' in effects but it always renders grey or it take on the colour from the RGB map of the object it sprouts from.

However if I try to apply an octane gradient texture to the root or tip color then max hangs. any tips?
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi Stir,
attached hair and fur with spline and geometry using gradient texture node.
Maybe I'm wrong workflow, I did a lot of tests but I can not handle W coordinates.
It looks like Octane Render does not read hair and fur UVW map and hair and fur does not seem to assign UVW map either by exporting to .abc or polygons.
I will try to solve the issue by talking to developers.
Regards
Paride
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hairfur.zip
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hf.jpg
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mbetke
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I get the same problem. Got a wonderul fluffy cat model ut its fur doensnt render with its diffuse texture to tint the fur. :(

Ideas?
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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paride4331
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Hi mbetke,
using hair and fur tool or ornatrix?
Regards
Paride
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mbetke
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Simple hair and fur WSM in 3dsmax18. I tested back and forth and sometimes even the whole scene disappears.

You need the file?
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paride4331
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Hi mbetke,
yes, let's try; even if w-coordinates with hair and fur does not seem to work.
Regards
Paride
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mbetke
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I sent a PM with a link.

When will it get fixed? It's such a basic feature using a texture to tint fur. :-((

The old Normalmap display bug also never got fixed. Only wor around. Butit isn't a good solution when I load up old scenes. Had hunderets of scenes coming from a web-configurator and all normalmaps are messed up. Tedious work...and old bugs migrating from version to version..
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi mbetke,
Octane does not seem to work with hair and fur yet. I tried converting to splines but it does not seem to work too.
I was thinking of using Octane istance color map and I think it could work. I will send this issue to developers, I hope they will solve it asap.
About Normalmap issue, you should activate "fix invalid material normal" in the Octane Global preference > Main setting.
Regards
Paride
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mbetke
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Thanks!
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