active layer per render layer

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Issa
Licensed Customer
Posts: 26
Joined: Fri Feb 14, 2014 5:21 pm

Image
Hi, last update works fine but i need different active layer per render layer please
J.C
Licensed Customer
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

The first list on the screenshot you've posted refers to Cycles specific workflow. It does not work with Octane. This should be removed or greyed out by developers.
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Issa
Licensed Customer
Posts: 26
Joined: Fri Feb 14, 2014 5:21 pm

@J.C
I can have different active layer per render target from Stand alone version.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Issa wrote:@J.C
I can have different active layer per render target from Stand alone version.
As far as I know in Blender plugin we have one Render target. If you want another target you can create a new scene with same objects.
What you've noticed would be very useful. I wish developers would add such functionality in the future.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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DrawFun
OctaneRender Team
Posts: 378
Joined: Fri Aug 25, 2017 5:02 am

Hi issa and J.C, thanks for your report and advice. The cycle render layer will be hide in 15.1.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Hi. I sometimes make extensive use of Blender's layer system rather than Octane's render passes. See attached screen shot. This would break my project if Blender layers were hidden in Octane Blender. Maybe I am not understanding and this is a separate issue your discussing? But as you can see from my screenshot Blender layers work fine in Blender Octane plugin.
Attachments
Screen Shot 2018-03-28 at 3.42.51 PM.png
Win 10
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Network rendering:
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DrawFun
OctaneRender Team
Posts: 378
Joined: Fri Aug 25, 2017 5:02 am

Hi pegot,
Thanks for your report.
We will investigate further about the cycle render layer in the next release. But for the coming 15.1(already in the final stage of test-release pipeline), we will keep it as hide by default.
You can turn it on as following if you want.
1. open "properties_render_layer.py" under "[BLENDER_FOLDER]\2.79\scripts\startup\bl_ui", e.g. for me, it is "C:\Program Files\BlenderOctane15.1\2.79\scripts\startup\bl_ui";
2. remove 62-64 lines and save

Code: Select all

       
        if rd.engine == 'octane':
            layout.label("Not available in the Octane Engine")
            return				
Please backup the file before modifications. Sorry for the inconvenience.
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