hi there,
since there is not much support from otoy for linked stereoscopic panoramas, I wonder if I could use unity to create panoramic tours.
I have a simple question: has anyone managed to get stereoscopic panoramas into unity and connect them by using hotspots?
thank you for any feedback
best
Andreas
stereoscopic cube map support
Moderator: ChrisHekman
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Hi Andreasv-cube wrote:hi there,
since there is not much support from otoy for linked stereoscopic panoramas, I wonder if I could use unity to create panoramic tours.
I have a simple question: has anyone managed to get stereoscopic panoramas into unity and connect them by using hotspots?
thank you for any feedback
best
Andreas
Octane supports steroscopic panoramic rendering.
Simply create a rendertarget, set the camera to panoramic. Then set stereo output to what you need.
You can save the result via the PBR Viewport.
You will probebly have to change the unity texture import setting - texture shape - to cube. And mapping to latitude-longitude in order to use it in unity.
Hello Chris,Hi Andreas
Octane supports steroscopic panoramic rendering.
Simply create a rendertarget, set the camera to panoramic. Then set stereo output to what you need.
You can save the result via the PBR Viewport.
You will probebly have to change the unity texture import setting - texture shape - to cube. And mapping to latitude-longitude in order to use it in unity.
thank you for your answer, I am well aware that octane can render stereoscopic panoramas, in fact I have been providing them to my clients for over 2 years now...
My question is , if someone has been able to import these stereoscopic cube maps into unity and assign them as a skybox / background (or whatever it is called...) .
The reason I am asking are the limited possibilities to create panoramic tours by scripting as I have to do now.
My hope is to be able to add further content like mouseover text boxes and alike within unity to enrich the clients experience.
best regards
Andreas
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Ah ok, that is more a unity question.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.
yes, you are right, it is more a unity question, but I thought maybe there is someone in the unity forum who could help me ( or even a dev...)ChrisHekman wrote:Ah ok, that is more a unity question.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.
You say that it is definitely possible to use octanes stereoscopic panoramas in unity ?
-> That's great, do you have any links or docs for me maybe ?
thanks
Andreas
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- ChrisHekman
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Yes. Unity 2017.3 and higher have stereo panoramic skybox material that can use Octane stereo panoramic renders. Seems that unity supports both side-by-side and over-underv-cube wrote:yes, you are right, it is more a unity question, but I thought maybe there is someone in the unity forum who could help me ( or even a dev...)ChrisHekman wrote:Ah ok, that is more a unity question.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.
You say that it is definitely possible to use octanes stereoscopic panoramas in unity ?
-> That's great, do you have any links or docs for me maybe ?
thanks
Andreas
Here is an example. Havnt tested it in VR yet personally. More here:
https://docs.unity3d.com/2018.1/Documen ... ramic.html
thank you very much Chris !
I have not noticed that when I looked at unity the last time...
I will try this out ASAP
thanks again
Andreas
I have not noticed that when I looked at unity the last time...
I will try this out ASAP
thanks again
Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de