viewtopic.php?f=30&t=62583&sid=998fbe85 ... 15#p331251
you can use octane gradient mapper with these generators.[/quote]
sorry, i don't know how to connect the gradient mapper to the multi shader and diffuse output, could you be more specific ?
Multi Shader Index Ratio Issue
Moderators: ChrisHekman, aoktar
Hi Fabian,
have a look at this post:
viewtopic.php?f=9&t=60854&p=311418&hili ... ex#p311418
ciao beppe
have a look at this post:
viewtopic.php?f=9&t=60854&p=311418&hili ... ex#p311418
ciao beppe
I tried this, but didn't get it working, changing the seed at the random color shader doesn't change anything, what am i missing ?bepeg4d wrote:Hi Fabian,
have a look at this post:
viewtopic.php?f=9&t=60854&p=311418&hili ... ex#p311418
ciao beppe
see
- Attachments
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- grad1.rar
- (162.36 KiB) Downloaded 226 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yes i know that, but where is the multi shader node ? this it what this thread is all about ..aoktar wrote:see

Fabian
You missed this message?fabian19 wrote:yes i know that, but where is the multi shader node ? this it what this thread is all about ..aoktar wrote:seeI need to connect like 50 different textures and want to use the multi shader, which works in generell, but not all textures are used. Thanks for all your effort.
Fabian
viewtopic.php?f=30&t=62583#p331251
This is alternative way because of this reason from post.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Bepe
Does the link with the samples includes all features up to date? Cause are a lot things added past year that do not exist in the manual.
Which brings me to the subject, when the manual is gonna get up to date? I dont like posting all the time to ask stuff, nor looking back at old versions notes to see whats changed, its not efficient. Manual needs a clear and careful update. Last instance color files Ahmet posted, are a very good example of how manual should be set for any feature. Thank u

Which brings me to the subject, when the manual is gonna get up to date? I dont like posting all the time to ask stuff, nor looking back at old versions notes to see whats changed, its not efficient. Manual needs a clear and careful update. Last instance color files Ahmet posted, are a very good example of how manual should be set for any feature. Thank u
It's a part from new manual and writing a whole manual is a very big job. No-one could complete this without help of plugin developer. So extra work for developers.thanulee wrote:Hi BepeDoes the link with the samples includes all features up to date? Cause are a lot things added past year that do not exist in the manual.
Which brings me to the subject, when the manual is gonna get up to date? I dont like posting all the time to ask stuff, nor looking back at old versions notes to see whats changed, its not efficient. Manual needs a clear and careful update. Last instance color files Ahmet posted, are a very good example of how manual should be set for any feature. Thank u
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, well many jobs require time and effort. Octane's manual is one of em and im sorry that u feel pressed with no help the way u put it, but its something that needs to be done. Its been years that manual is bad with examples of standalone instead of c4d, with wrong sentences and missing features and paragraphs.
So if it has to be written from scratch to be good, it has to be written from scratch there is no way around it. Its a minimum requirement for any product
Cant wait to see new updates in manual! Thank u
So if it has to be written from scratch to be good, it has to be written from scratch there is no way around it. Its a minimum requirement for any product

Guys, really I'm getting confused and worried.
Multishader is working perfectly if rendered in the Live Viewer. A soon as I hit reader to Picture Viewer, the multishader stop to work and all the clones have the exact same texture.
And please do not tell me to use the gradient node approach because is not working and I've 60+ textures to load.
Multishader is working perfectly if rendered in the Live Viewer. A soon as I hit reader to Picture Viewer, the multishader stop to work and all the clones have the exact same texture.
And please do not tell me to use the gradient node approach because is not working and I've 60+ textures to load.