too much RAM uses octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

hi, Ahmet

Why does the octane use so much RAM for compared to other GPU renderers?

I conducted the tests and the octane was the most demanding and compiling LV/PV slow.

1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )

______________________t, m // VRAM // RAM max // RAM average //
octane 3.08t6_____ // 2.25 // 5Gb // 26 // 16
redshift 2.5.xx___ // 1.35 // 8.6 // 8 // 6.3
cycles4d________ // 1.08 // 5.2 // 10 // 12

t - time to first compiling scene picture in LV (not render time)
cinema 4d R18 Spec. Amd 1950x 16C/32T, DDR4 32Gb (4 channel), 1070+1080ti, SSD

it`s normal?

+ Octane VS FSTORM
viewtopic.php?f=33&t=65017
Attachments
octane2.jpg
RS.png
Cycles.png
fbxreview_.png
ram1.png
octane.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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VVG wrote: 1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )
One mesh with millions polygon or multi on total?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

aoktar wrote:
VVG wrote: 1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )
One mesh with millions polygon or multi on total?
one mesh. (see pic UP)
(i sent the scene in PM)

I tried to export orbx file. duration of export 16 min !!!! the file size was 9.2Gb!! The scene in cinema4d was 1.2 Gb

in Standalone I received crash
Attachments
Stln.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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There is not too much to do for one very big mesh atm. Why do you use soo big meshes?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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VVG wrote:hi, Ahmet

Why does the octane use so much RAM for compared to other GPU renderers?

I conducted the tests and the octane was the most demanding and compiling LV/PV slow.

1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )

______________________t, m // VRAM // RAM max // RAM average //
octane 3.08t6_____ // 2.25 // 5Gb // 26 // 16
redshift 2.5.xx___ // 1.35 // 8.6 // 8 // 6.3
cycles4d________ // 1.08 // 5.2 // 10 // 12

t - time to first compiling scene picture in LV (not render time)
cinema 4d R18 Spec. Amd 1950x 16C/32T, DDR4 32Gb (4 channel), 1070+1080ti, SSD

it`s normal?
We'll test with the next build after 3.09 (2 releases from now), as there will be some changes.
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

aoktar wrote:There is not too much to do for one very big mesh atm. Why do you use soo big meshes?
Аll renderers are on equal terms.
I have the opportunity to compare GPU renders

Octane was one of the first GPU renderers in everything.
what happened that other renderers went around it so quickly?

even in this example with RAM and time compiling LV
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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