Need Help! Render times very different
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- carolinafilms57
- Posts: 6
- Joined: Mon Oct 23, 2017 12:33 am
Hi carolinafilms57,
what about the different resolutions of Live View and Picture Viewer?
Also take care of the difference in geometry between LV and PV:
Performance Tricks and Pitfalls on Renderings
ciao beppe
what about the different resolutions of Live View and Picture Viewer?
Also take care of the difference in geometry between LV and PV:
Performance Tricks and Pitfalls on Renderings
ciao beppe
Two resolutions look very different. I hope you dont expect same or closer times.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- carolinafilms57
- Posts: 6
- Joined: Mon Oct 23, 2017 12:33 am
Interesting, I've never had this issue on other machines, the times tend to be very accurate of what the PV render time will be. What could I do to optimize the difference?
Hi carolinafilms57,
in LV, press the Lock icon to render at the same resolution of PV, then compare the render time.
ciao beppe
in LV, press the Lock icon to render at the same resolution of PV, then compare the render time.
ciao beppe
- carolinafilms57
- Posts: 6
- Joined: Mon Oct 23, 2017 12:33 am
That's incredibly helpful! Thank You!
You are welcome 
Happy GPU Rendering,
ciao beppe

Happy GPU Rendering,
ciao beppe
Just so you understand what's going on here...carolinafilms57 wrote:Interesting, I've never had this issue on other machines, the times tend to be very accurate of what the PV render time will be. What could I do to optimize the difference?
Remember that what you are seeing in the live viewer is what's actually being rendered, not a version that has been rendered off-screen, then scaled to fit the window, as many other render engines do. So say you have your render res set to 1920x1080, but your viewer window is showing you 960x540. You can guess that when you do your final render, it's going to take about four times as long as what you're seeing in the live viewer.
The Lock icon forces Octane to render the image at the full res defined in your Render Settings and displays it to you 1:1, cropping to fit your window. It's still rendering the full res image, it's just showing you a section of it. It would be nice if we had the option to scale that full res render into a smaller window, but that's not what the Octane Gods have decreed.
My preferred method of working with this is to lock the resolution, then use the render region to get the fastest feedback on whatever element I'm focussed on. Now and then I'll turn off the render region option just to see how the whole shot is coming along visually, as well as speed-wise.
Animation Technical Director - Washington DC
Hi frankmci,frankmci wrote: ...The Lock icon forces Octane to render the image at the full res defined in your Render Settings and displays it to you 1:1, cropping to fit your window. It's still rendering the full res image, it's just showing you a section of it. It would be nice if we had the option to scale that full res render into a smaller window, but that's not what the Octane Gods have decreed.
...
when you enable the Lock icon, a new view multiplier box should appear, to let you zoom in and out of the full frame buffer: ciao beppe
[/quote]
Hi frankmci,
when you enable the Lock icon, a new view multiplier box should appear, to let you zoom in and out of the full frame buffer:
ciao beppe[/quote]
Sweet! Thanks, beppe, I don't know how I've missed that for the last eight months!
- Frank
Hi frankmci,
when you enable the Lock icon, a new view multiplier box should appear, to let you zoom in and out of the full frame buffer:
ciao beppe[/quote]
Sweet! Thanks, beppe, I don't know how I've missed that for the last eight months!
- Frank
Animation Technical Director - Washington DC