No, it's actually VERY on-topic now given that it's under development in the current last few releases of the 3.x cycle.Iceman9 wrote:glTF only with standalone? I suppose perhaps. To me I want to be able to create geo and materials in a familiar and convenient environment and then run through an exporter. I'd love a c4d upgrade or plugin that permits one to create animations and interactions that export out to glTF.
I still don't quite even understand how Octane would factor into glTF. The idea with glTF is that the browser would do the rendering and that reduces rendering to a universal common denominator.
Since this is very off-topic for this thread...I'll refrain on any further comments.
Currently you can import a glTF, but it doesn't expand out to be connected to a render target. Clicking on it directly does nothing. But it is there, able to be brought in!
Now, imagine mixing and lighting a GLTF scene in Octane, that would be amazing. It could be less burdensome compared to bringing in a full mesh with everything to render.