A LOT TIME WITHOUT LIGHT

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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merid888

GOOD MORNING TEAM OCTANERENDER
I ADD IMAGE, THE IMAGE SALA 000 WAS MADE WITH THE OCTANERENDER 3.07 THE TIME WAS 3 MINUTES AND 45 SECONDS AND 1000 MAXSAMPLES
THE SECOND IMAGE WAS MADE WITH THE SAME PLUGIN AND DID TAKE OF 15 MINUTES, AND 10 000 MAXSAMPLES IS A LOT TIME
BOTH IMAGES WAS GENERATED WITH DIFFUSE AND DIFFERENT SIZE, THE FIRST IMAGE WAS DONE WITH SIZE 1943 X 1511 PX AND SECOND IMAGE WITH 1200 X 1000 PX
PLEASE, HELP ME TO UNDERSTAND WHY THE DIFFERENCE TO BOTH IMAGES

THANK YOU
Attachments
FIRST IMAGE 1943 x 1511 PX WITH 1000 MAX SAMPLES
FIRST IMAGE 1943 x 1511 PX WITH 1000 MAX SAMPLES
SECOND IMAGE 1200 x 1000 PX WITH 10 000 MAXSAMPLES
SECOND IMAGE 1200 x 1000 PX WITH 10 000 MAXSAMPLES
HHbomb
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you should give more infos about your scene setup ( a screenshot of your whole 3d model ) to show lights positions, your settings, type of lights, how you make your carpet, and so on....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi merid888,
without knowing the scene, it is difficult to give a satisfactory response to your question. Considering you have exactly the same kernel setting between SA and 3dsMAx plugin,
then I think you're using an incorrect unit of measurement. Octane Render works in meters, then system unit scale 1 unit = 1 meters; in Unit scale display setup, enter whatever you want.
About the light sources, each light should be set to its real world wattage. This power will be multiplied by the texture input, where 1.0 means 100% of the power (so by default 0.025 means 2.5% gives 2.5W of light)
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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merid888

ADD SCENE TO SEE THE PARAMETERS AND TEXTURES
PLEASE HELP ME, THE TWO LIGHTS IN THE WINDOWS OFF MODE IN THE RENDER

I HAVE ONE GTX 1080 Ti OC 11 GB ROG STRIX
Attachments
Sala 007_OR.zip
(15.69 MiB) Downloaded 204 times
senorpablo
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paride4331 wrote:Hi merid888,
without knowing the scene, it is difficult to give a satisfactory response to your question. Considering you have exactly the same kernel setting between SA and 3dsMAx plugin,
then I think you're using an incorrect unit of measurement. Octane Render works in meters, then system unit scale 1 unit = 1 meters; in Unit scale display setup, enter whatever you want.
About the light sources, each light should be set to its real world wattage. This power will be multiplied by the texture input, where 1.0 means 100% of the power (so by default 0.025 means 2.5% gives 2.5W of light)
Regards
Paride
Are you saying that Octane doesn't correctly handle system units other than meters? What is your basis for this? If true, that would be a colossal oversight on Otoy's part.
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi merid888,
I used a glossy glass instead of specular, added a portal, but something does not work properly, I think it depends on curtains and sofa geometries; in fact, by removing them the render is fast and without noise. try to check geometry.
Regards
Paride
Attachments
Sala 007_OR.zip
(15.65 MiB) Downloaded 195 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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merid888

GOOD AFTERNOON, I DON'T SAY NOTHING, MY UNITS ARE CORRECT IN METERS, I SAY A SIMPLE SCENE LIKE SALA 007 TOOK MORE TIME AND THE FIRST IMAGE WITH MORE THINGS TOOK LESS TIME
I DON'T WANT GENERATE A POLEMIC IN THIS SITE, JUST TRY TO UNDESTAND WHY TAKE MORE TIME AND MORE SAMPLES, IS ALL
ALWAYS I BEEN USED THAT CURTAIN, CONVERTED IN OCTANE PROXY
I FACT, ALL IS MODELING INTO 3DS MAX WITH LOW POLINGONS EXCEPT THE MOLDING

I BEEN ADDED THE FILE WITH SCENE COMPLETE BUT NOBODY SEE OR CHECK THIS ARCHIVE
THANK YOU FOR RESPONSE ME
frankmci
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Location: Washington DC

I'm not sure what you are asking. In the second image you used 10x the max samples from the first, it is a bit smaller, and it took about 5x longer to render. That difference seems pretty reasonable to me.
Animation Technical Director - Washington DC
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merid888

What I wanted to express is that the first image with more objects and a single light input that is a black body does not generate noise and the second image with the same parameters and fewer objects and everything in the same proxy, generates more noise and therefore the increase of the maxsamples
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