Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

Locked
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

aoktar wrote:
VVG wrote:the same problems in the 3.07 version
Be aware that emissons need correct face normals. Or use double sided emisson.
ok. apparently octane has its own logic, unlike other GPU render programs

in cycles4d and redshift works without problems
Attachments
slice3.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

VVG wrote:the same problems in the 3.07 version
Be aware that emissons need correct face normals. Or use double sided emisson.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Nando_The_Fly_Design
Licensed Customer
Posts: 20
Joined: Mon Jun 20, 2016 4:39 pm

Aoktar great update!

I've been playing with the Uber material (Solo mode is a great feature!). I understand that this is a way to avoid using the material mix and have all the necessary materials in one.

From what I can see, it is not possible to use a transformation node in the sub-materials.

Will it be possible in the future to use transformation nodes in sub-materials?

In this way, you could create a material with logos with only one Uber materia.

Thanks.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Nando_The_Fly_Design wrote:Aoktar great update!

I've been playing with the Uber material (Solo mode is a great feature!). I understand that this is a way to avoid using the material mix and have all the necessary materials in one.

From what I can see, it is not possible to use a transformation node in the sub-materials.

Will it be possible in the future to use transformation nodes in sub-materials?

In this way, you could create a material with logos with only one Uber materia.

Thanks.
You should use transform on texture level not material. You can use uber for mixing logos or whatever you do with mix materials. Another way is to using material stacking for logos.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
stuz0r
Licensed Customer
Posts: 52
Joined: Wed Apr 20, 2016 3:50 pm

I think I've found what may be a bug.

When I go to render a scene in the picture viewer, it usually hangs with a black screen indefinitely in the picture viewer. To solve this I have to use task manager to close C4D. When I reopen the scene and hit the render button again, it renders to the picture viewer just fine.

Just wanted to let you know.

Thanks for all your hard work Aoktar!
Bbotable
Licensed Customer
Posts: 1
Joined: Fri Oct 27, 2017 7:27 pm

Hey, just finished up a project with the new Toon shader. Client LOVED the look. Thanks for all of your hard work
Nando_The_Fly_Design
Licensed Customer
Posts: 20
Joined: Mon Jun 20, 2016 4:39 pm

aoktar wrote:
Nando_The_Fly_Design wrote:Aoktar great update!

I've been playing with the Uber material (Solo mode is a great feature!). I understand that this is a way to avoid using the material mix and have all the necessary materials in one.

From what I can see, it is not possible to use a transformation node in the sub-materials.

Will it be possible in the future to use transformation nodes in sub-materials?

In this way, you could create a material with logos with only one Uber materia.

Thanks.
You should use transform on texture level not material. You can use uber for mixing logos or whatever you do with mix materials. Another way is to using material stacking for logos.

received, gracias!
Studio21
Licensed Customer
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

Hi ahmet,

a small request:

please change the color of the single materials of the uber material header. that light text on yellow is a little hard to read ;)

Thx
Guy
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Studio21 wrote:Hi ahmet,

a small request:

please change the color of the single materials of the uber material header. that light text on yellow is a little hard to read ;)

Thx
Guy
Yup, no problem. I'm still working on improvements on uber. It has max 12 material inputs now.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
imcalledandy
Licensed Customer
Posts: 9
Joined: Tue Jun 20, 2017 10:21 am

I'd love to test this with my subscription! Any closer to a stable release?
Locked

Return to “Releases”