OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Guys,
I will ask about wetmap news, I'll keep you posted.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi Guys,
I will ask about wetmap news, I'll keep you posted.
Regards
Paride
Thanks!
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Hello!
Thinking of the 3.08 release for 3DS Max, as I have been using the most recent development build SA.
Is the plan for the plugin to also have the ability to use .cube/LUT files, like the standalone will?
Regards & THX!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Guys, I have to tell you that this entire build, since 3.06 is just so buggy. I have tried three times to leave 3.06 and go to any of the 3.07 systems, and non of them work with MOVABLE PROXYs. They do not act correctly. They do not move, or load in and out of memory properly. I get frozen geometry and corrupt geometry. Its a REALLY BASIC problem guys. How has then not been address in all of these versions of 3.07. FIX IT PLEASE. MOVEABLE PROXYs are REQUIRED.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
it seems that octane particles do not work with phoenix. I attached the scene if you simulate 50 frames or so and then render you will see no foam is rendered. Thank you

and we are using the latest phoenix 3.0502 it seems 3.04 worked fine and we are also using 2018 update 4 3ds max

update switching to 3.04 did nothing it is either octane or new max update?
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foam.jpg
boat.zip
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User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
viewtopic.php?f=81&t=64481&p=329330#p327996
Regards
Paride
Thanks!
Hopefully they can fix it soon
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

looks like expected exposure in AS set to like 1.7, 1.8 etc still slows down octane viewport by at least 5-7 times
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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I have a question about system units setup. Yesterday i browsed another thread where a "1 Unit = 1 Meter" was suggested to have Octane work right. For years I work with "1 unit = 1 centimeter". PLus I checked the bix "respect system units in files".
Whats the difference? Is there an optical difference? Rendertimes? I set it to meters in one scene but my building was not 5m height but 500meters then.

Would be nice to get some explanaitions. :)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Elvissuperstar007
Licensed Customer
Posts: 2514
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

displacement octane projection does not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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