Hi there,
I have an emission-scene with a TV-texture.
The TV-texture should stay as it is (from the brightness on the Screen) but i want to raise the illumination of the environment from that texture.
In Vray there is a way with overwriteMaterial. There you could increase the reflection, illumination, etc.
Is there a way in Octane how you can achieve that way?
Thanks for your help.
[attachment=0]LED_Illumination.zip[/attachment]
illuminate environment (like overwriteMaterial)
Moderators: ChrisHekman, aoktar
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Hi Benberg,
first of all, always use any kind of bitmap inside an ImageTexture node in c4doctane: Probably I have not correctly understood your need, but it is not possible for you to animate the power of the Environment Texture node? ciao beppe
first of all, always use any kind of bitmap inside an ImageTexture node in c4doctane: Probably I have not correctly understood your need, but it is not possible for you to animate the power of the Environment Texture node? ciao beppe
Hi Beppe,
thanks for your reply.
You are right withe the image-texture, i forgot - thanks.
Hopefully with my new attachement you better understand my questions.
An example: I do have an automobile-press-conference-scene with the latest car in the focus. Behind the car there is a big LED-Wall. The scene is completly black except of a few spots and the illuminated LED-Wall.
The content of the LED-Wall (still or sequence) can be changed and the environment (car, floor, sphere) adapts on my content. So far so good.
My aim is to control the illumination of my environment (make it f.e. stronger) but the content of the LED-Wall should stay as it is (brightness).
Of course I can turn on the power of the emission but then the content is too overbrighten.
I hope now its better to understand.
thanks for your reply.
You are right withe the image-texture, i forgot - thanks.
Hopefully with my new attachement you better understand my questions.
An example: I do have an automobile-press-conference-scene with the latest car in the focus. Behind the car there is a big LED-Wall. The scene is completly black except of a few spots and the illuminated LED-Wall.
The content of the LED-Wall (still or sequence) can be changed and the environment (car, floor, sphere) adapts on my content. So far so good.
My aim is to control the illumination of my environment (make it f.e. stronger) but the content of the LED-Wall should stay as it is (brightness).
Of course I can turn on the power of the emission but then the content is too overbrighten.
I hope now its better to understand.
I think he is asking that the TV visually stays the same (power 3), but the rest of the scene looks as if it's at power 10.
Might not be the most elegant, but could put another plane right in front of the tv with a new texture (using the same image). Set it's power up to 10 (or wherever you need it), but disable the camera visibility in the octane tag?
Might not be the most elegant, but could put another plane right in front of the tv with a new texture (using the same image). Set it's power up to 10 (or wherever you need it), but disable the camera visibility in the octane tag?
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
Ok, now I have understand, yes correct, one invisible emitter for lighting, and another one visible for the rendered light is always the best solution.
ciao beppe
ciao beppe