Shader Compiling

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aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Currently all Materials are beeing compiled when hitting render, even when objects and the related materials are hidden or aren't visible.
This can result in a long period of "Updating Shaders" even with few materials / objects visible.

Currently I'm working on an interior Scene which takes about 80s until the render starts.
Over 60s are related to "Updating Shaders" which could easily be reduced to a few seconds,
if the shader compiling would not take hidden or unvisible object / materials into accout.

Can the Material / Shader Compiling be limited to visible Materials / Objects?

Thanks.

edit:
Adding a new image texture or changing it (even world textures), will also retrigger the whole compiling process,
which isn't the case in the Standalone Version. As said above, working on more complex scenes is very time consuming.
Last edited by aufwind on Thu Dec 21, 2017 10:16 am, edited 1 time in total.
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J.C
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

+1
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azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

I will test and confirm whether this is still the case in the latest version that is currently on feature freeze. If not resolved in the most upcoming test version, it will be addressed in subsequent releases.

Cheers,
Azen
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Hi Azen,

thanks. This would be a huge time saver.
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
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