Currently all Materials are beeing compiled when hitting render, even when objects and the related materials are hidden or aren't visible.
This can result in a long period of "Updating Shaders" even with few materials / objects visible.
Currently I'm working on an interior Scene which takes about 80s until the render starts.
Over 60s are related to "Updating Shaders" which could easily be reduced to a few seconds,
if the shader compiling would not take hidden or unvisible object / materials into accout.
Can the Material / Shader Compiling be limited to visible Materials / Objects?
Thanks.
edit:
Adding a new image texture or changing it (even world textures), will also retrigger the whole compiling process,
which isn't the case in the Standalone Version. As said above, working on more complex scenes is very time consuming.
Shader Compiling
+1
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group