Greetings !
I have only recently , upgraded to octane 3.x !
Have an ORBX which has the right materials and lighting for me
,but I don't have the original Max file anymore
I wanna export this ORBX , from standalone 3.7 and import back into Max
in order to better matchmove the camera
Is it possible ? and please , How do I do that ?
sorry if it is an obvious question
export /import workflow in Max and standalone
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi emihich,
opening your scene in SA, you should save the shaders in your LocalDB and unpack your .orbx: File > Unpack Package.
then in 3dsMax, import geometry you unpacked and assign shaders (take them from 3dsMax LocalDB).
Regards
Paride
opening your scene in SA, you should save the shaders in your LocalDB and unpack your .orbx: File > Unpack Package.
then in 3dsMax, import geometry you unpacked and assign shaders (take them from 3dsMax LocalDB).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thank you
Sorry for the delay , trying to put it in practice but
Can you please refer a tutorial on how to do this shader import to the local DB i ? the impot of the gometry part
to 3ds max was understood, but strugling with shaders import ! would you mind to step by step it ?
Sorry for the delay , trying to put it in practice but
Can you please refer a tutorial on how to do this shader import to the local DB i ? the impot of the gometry part
to 3ds max was understood, but strugling with shaders import ! would you mind to step by step it ?
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am