export /import workflow in Max and standalone

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Greetings !
I have only recently , upgraded to octane 3.x !
Have an ORBX which has the right materials and lighting for me
,but I don't have the original Max file anymore
I wanna export this ORBX , from standalone 3.7 and import back into Max
in order to better matchmove the camera
Is it possible ? and please , How do I do that ?
sorry if it is an obvious question
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi emihich,
opening your scene in SA, you should save the shaders in your LocalDB and unpack your .orbx: File > Unpack Package.
then in 3dsMax, import geometry you unpacked and assign shaders (take them from 3dsMax LocalDB).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you
Sorry for the delay , trying to put it in practice but
Can you please refer a tutorial on how to do this shader import to the local DB i ? the impot of the gometry part
to 3ds max was understood, but strugling with shaders import ! would you mind to step by step it ?
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi emihic,
I hope this will help you.
Regards
Paride
Attachments
LocalDB.jpg
02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you so much !
it surely did help !!
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