great ideaBorisGoreta wrote:would it be possible to automate the following procedure of building a material from a library of images.
Here is a snapshot of all images for one material. They all have suffix which corresponds to an input type.
So I can manually build a material to use all these textures. But when I want to build another one with another set of images I have to change them all manually.
How could I inject all images from a folder to a specific material ( surface ) ?
OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.0
Moderator: juanjgon
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Check one of the tools included in the new OD_Tools for LightWave 2018 (OD_PBRImporter)
https://vimeo.com/album/4335852/video/247088794
Thanks,
-Juanjo
https://vimeo.com/album/4335852/video/247088794
Thanks,
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Thanks, I hope this works.
juanjgon wrote:Check one of the tools included in the new OD_Tools for LightWave 2018 (OD_PBRImporter)
https://vimeo.com/album/4335852/video/247088794
Thanks,
-Juanjo
19 x NVIDIA GTX http://www.borisgoreta.com
You can render OpenVBD volumetrics with Octane, like LW2018, but if you are talking about the light volumetrics and so on, nope, Octane has its own volumetrics system. The same happens with the materials ... as you know Octane only can work with its own material nodes.promity wrote:Juanjo, it's possible to make Octane able to render new lw volumetrics and materials?
Thanks,
-Juanjo
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
BorderLine wrote:Hi Juan and thank for release.
I've a problem with this release with network rendering. Color change in windows zone, more darkness !
Just try rectangle with grass color. Render in local and render with network, rectangle zone become darkness !
Thanks in advance
Franck
Hi Juan !
Think you can correct this bug! It's very annoying for animation calculation!
thank you in advance
Hi,
The network rendering issues seem a problem in the Octane core and/or standalone, that I'm sure that the developers are aware because it has been posted on the main forums. I suppose that it should be fixed in the next build.
Thanks,
-Juanjo
The network rendering issues seem a problem in the Octane core and/or standalone, that I'm sure that the developers are aware because it has been posted on the main forums. I suppose that it should be fixed in the next build.
Thanks,
-Juanjo
juanjo, thank's for light bug fixing - now I can change any parameters of light when the IPR window is running without freezing everything!
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
Hi,
The Octane plugin build for LightWave 2018 will be released in few days, once the new Octane 3.08 core is released. The 2018 plugin version is ready, with all the code updated to the new 2018 SDK. It has been in development and tested for months, so stay tuned
Thanks,
-Juanjo
The Octane plugin build for LightWave 2018 will be released in few days, once the new Octane 3.08 core is released. The 2018 plugin version is ready, with all the code updated to the new 2018 SDK. It has been in development and tested for months, so stay tuned

Thanks,
-Juanjo