Weird edge on displaced specular metarial?
Moderators: ChrisHekman, aoktar
This always happens, when I use a specular material on a plane and that plane intersects with another object. What is it called and is there any way to not get it? It gets better when I turn up the resolution of the displacement shader, but it's still there when using an 8k image. Attached is a small jpg, transmission of material purple to make it easier to see.
- Attachments
-
- test otoy.jpg (65.95 KiB) Viewed 972 times
- capacitycorp
- Posts: 28
- Joined: Wed May 07, 2014 7:51 pm
Maybe try changing the border mode in imagetexture (within displacement)?