Hi Studio21,Studio21 wrote:@beppe im mainly referring to meeting roadmap promises on schedule. like I said, its getting better and hopefully will continue this way
as for features, take a look at the feature requests section where light linking is at the top by a good margin. a very basic production feature that has been requested for years.
In any case, love octane and want it to succeed. i dont want to go to other options if possible
Peace,
Guy
with light linking you have made the perfect example.
For you is a basic feature to have, you only need to choose the ebjects or the lights from a list, and yes, in a biased render probably it is easy to implement, but do you have an idea of the complexity of this feature in an unbiased render engine? Not only, an unbiased render engine that works only on GPU?
I have started working, and earning, with Octane when there was only Standalone application, an exporter script, no Alpha channel, and I remember the great joy when the devs have finally implemented the Alpha channel, since no one have already made it before.
Now we have a wonderfull plugin, the best in my opinion, and the SDK development is marching with regularity, with new features added at each release.
So please, try to look at Octane development from a different point of view, than the classic biased render engine.
Happy GPU Rendering,
ciao beppe