Octane Render Testing Pre-Release Pre23_3 [obsolete]

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Synthercat
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the sunlight seems more wrong than before... just fire up octane open for example the "octaneaxis" file and just move the hour slider from left to right, you'll see that the sun location jumps in a couple of points
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radiance
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Synthercat wrote:the sunlight seems more wrong than before... just fire up octane open for example the "octaneaxis" file and just move the hour slider from left to right, you'll see that the sun location jumps in a couple of points
we have not made any changes to that area, so i'd be suprised. did you double check with a previous release or 22b ?

Radiance
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Ayertosco
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I think that the transmission section has some problems, on a plastic material changing the transmission color doesn't seem to change anything on 2.3_3 where on 2.3_2 it worked well.
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radiance
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Ayertosco wrote:I think that the transmission section has some problems, on a plastic material changing the transmission color doesn't seem to change anything on 2.3_3 where on 2.3_2 it worked well.
you're using the 'glass' material right ? could you post a screenshot with the marterial in the nodeinspector and the render so we can see in detail please ?

Thanks,
Radiance
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pixelrush
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another: daylight system/ hour slider /

if you set the month to 6 with the other settings std at about 7.6 hrs and again at 16.7 the sun direction flips 180deg

Edit: oops I think Synthercat already reported this at the top of the page :oops: although without detail. btw exactly when it flips varies a little with the other time settings
Last edited by pixelrush on Sat Sep 11, 2010 10:16 am, edited 2 times in total.
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Octane v1.55
Ayertosco
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This is 2.3_2
Image

This is 2.3_3
Image

I think i used an higher IOR for the glass\plastic on the first image but it's not the problem.
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radiance
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Hi,

ayertosco -> can you use some normal settings ?, eg use 1.5 as the IOR, and put the reflection on full power (eg 1.0, instead of 0.3)
also make sure you're using pathtracing with the default settings...

Radiance
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Ayertosco
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Using pathracing it's better but trying to achieve a translucent material (higher IOR, less reflections for example as in the first image) seems different from 2.3_2
Image
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Elvissuperstar007
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crash!!!! CUDA 3.1
Octane 1.23-3 64x Win 7

http://www.youtube.com/watch?v=DAnVvFbWzSc
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matej
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Elvissuperstar007 wrote:crash!!!! CUDA 3.1
Octane 1.23-3 64x Win 7

http://www.youtube.com/watch?v=DAnVvFbWzSc
That's exactly how the crash happens on my system. Octane is grinding something for a sec after you click the node, and then it exits.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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