Hello,
I'm sorry if this has already been explained somewhere, i tried to look in the forum but didn't find what i was looking for.
I'm trying to make custom materials that i can easily reuse on following projects.
currently working on a fully procedural rusty metal.
everything work great so far but my problem is if i want to reuse this material onto another object with different size, i will have to tweak my dirt radius and all my procedurals scale which isn't really great.
i can't use a 3d transform node and link it to my procedural noise because each procedural noise have different scale.
The only way i could think of would be to be able to flaoting value (1 by default) which i use to multiply my different scale value in each procedural node. that way, once my material is all done and work great , i would only need to tweak this first /master flaoting value to adjust all my scale .
I really hope it's already doable but i have find how to.
please let me know
if it's not doable now, i'll put a feature request
Thanks
Damien
thanks
Multiply float value
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Nice! Yes, being able to scale stuff like this to anything would rock. Will you be sharing mat?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles