Multiply float value

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canderled
Licensed Customer
Posts: 11
Joined: Fri Nov 03, 2017 12:57 pm

Hello,

I'm sorry if this has already been explained somewhere, i tried to look in the forum but didn't find what i was looking for.

I'm trying to make custom materials that i can easily reuse on following projects.

currently working on a fully procedural rusty metal.

everything work great so far but my problem is if i want to reuse this material onto another object with different size, i will have to tweak my dirt radius and all my procedurals scale which isn't really great.
i can't use a 3d transform node and link it to my procedural noise because each procedural noise have different scale.

The only way i could think of would be to be able to flaoting value (1 by default) which i use to multiply my different scale value in each procedural node. that way, once my material is all done and work great , i would only need to tweak this first /master flaoting value to adjust all my scale .

I really hope it's already doable but i have find how to.

please let me know

if it's not doable now, i'll put a feature request

Thanks
Damien
thanks
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scale.jpg
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FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Nice! Yes, being able to scale stuff like this to anything would rock. Will you be sharing mat?
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