Missing Stacked textures in PV(SOLVED)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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desire
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Hello!
From time to time I have issue of missing textures in PV that are Ok in LV. Please, see attachement.

Point one - PV missing textures have a projection set to any except UV Mesh.
Point two - PV missing textures are located not in the scene file's tex folder, but have correct links in Texture Manager.
Links to PV missing texturs are contain just latin characters.
P.S.: sometimes I see that textures that are projected with c4d tag properties, look correct in LV, but change their position when sending render to PV

May be I miss something? I'd be soooo happy to understand LV/PV texture behaviors :)
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PV - LV screenshot
PV - LV screenshot
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aoktar
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I hardly estimate that you are propably using material stacking. So only problem should be that objects are exported as static geometry. Material stacking requires movable meshes. Try to put an object tag to related objects or try "All objects movable".
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desire
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Thank you for answer, aoktar
Sorry for some inconsistency and yes, this example shows missing texturs in material stacking.

Render engine in Render Settings is set to Resend All Data, and I've added an Octane Obj tag to mesh contains mat stacking.
But unfortunately, there is no changes - textures still visible in LV and not visible in PV.
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aoktar
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So could you mind to share a scene with me?
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desire
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aoktar, thank you for your help, I've found the right settings, during the scene preparation for you

Render engine must be set to Resend Only Updated Objects and Geometry Control to Auto Detect or All Objects Movable - my miss on your words, sorry! :idea: :?
If Render engine set to Resend All Data and even with Octane Obj tag (forced updates) - textures that located not in a project's folder are missing.
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aoktar
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desire wrote:aoktar, thank you for your help, I've found the right settings, during the scene preparation for you

Render engine must be set to Resend Only Updated Objects and Geometry Control to Auto Detect or All Objects Movable - my miss on your words, sorry! :idea: :?
If Render engine set to Resend All Data and even with Octane Obj tag (forced updates) - textures that located not in a project's folder are missing.
Resend all data is deprecated as it's wroten in parameter. And your problem is the one of reasons why i've decided to do this.
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