Setting for rendering curves

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Hello,

I've got some curves that render fine in modo's renderer but noticed octane doesn't match the same smoothness and looks like low poly and not as smooth.

Does anyone know any setting that can control the way the Octane plugin can render it accurately?

Thanks in advance.

FYI. Using the version 11 trial of modo along with the latest test build of Octane.
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Are you able to provide a screenshot showing the issue pls, and a sample .LXO?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Here you are :)
Render_Curves.jpg
Attachments
Render_Curves.zip
(229.86 KiB) Downloaded 248 times
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You can fix this by adding more points to the curve.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

So there is no way to fix this automaticly?
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Hesekiel2517, thanks for sending that. :)

Paul, here is another sample with screen caps of both renderers. Is there no way to match and use the same points that modo uses to create smooth looking geometry?

Thanks for the help.
Attachments
curve_test_Paul.zip
(153.46 KiB) Downloaded 226 times
octane_curve.JPG
modo_curve.JPG
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

A workaround is to add a "Curve Rebuild" Meshop and make a small Point Spacing. So you can edit your original curve and get a smooth render. But it would be nice if this would work out of the box
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Hesekiel2517 wrote:A workaround is to add a "Curve Rebuild" Meshop and make a small Point Spacing. So you can edit your original curve and get a smooth render. But it would be nice if this would work out of the box
What if you have 902v3?
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The OctaneRender for Modo plugin is picking up the vertices from the curve - so if there are only 4 vertices, the curve will look poor. More vertices = a better render.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
TheImageFaculty
Licensed Customer
Posts: 72
Joined: Thu Feb 25, 2016 8:49 am
Contact:

Another option is to use Seneca's Quick Pipe script. This method creates a geometric tube/pipe from selected verts or edges. It will produce geometry that octane can render without the need for a crazy amount of verts.

http://www.indigosm.com/modoscripts.htm
The Image Faculty ApS
https://theimagefaculty.com
Post Reply

Return to “Foundry Modo”