Snow (another displacement shipwreck...)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

I know the problem was already seen and discussed, but i want to be sure that in this case is not my mistake and is a real displacement actual limitation of Octane.

I need to realize a "realistic" snow, so I have my mesh (see in attachment the scene) that is not planar and where is really difficult to make an UV mapping.
I've tried a hundred of solutions (textures, phong angle, mid level,...) but I have always the same problem: broken polygons.

So I ask and enclose the scene to see if someone could give me some tips in order to resolve.
mesh.jpg
1.jpg
snow_displacement_issue.rar
(40.33 MiB) Downloaded 132 times
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Luca,
with a such dense mesh, it does not give any advantage to use the Octane displacement.
Look at what you obtain if you use the same map in the displacer deformer:
4D59E918-B64C-4B2C-BA42-9259E2386371.jpeg
You should reduce a lot the mesh to take advantage of Octane displacement, in my opinion.
ciao beppe
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