Octane Render Testing Pre-Release Pre23_3 [obsolete]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi everyone,

Refractive Software LTD is proud to announce the availability of the third intermediate octanelive platform testing release. (aka pre-2.3_3)

This release is for PC's running MS Windows (x64 and win32).

EDIT: a new linux version of Pre23_3 will be posted later due to a stability issue with certain cuda toolkit versions / graphics cards. We are investigating this and will most likely post a build early next week

We will also supply an Apple Mac OS X version early next week.


Note that this release is one of the first octanelive platform builds, and we have not fully finished the server backend network, so there is currently no redundancy, only one server is active, so there might be outages while we work on it.

This release is therefore NOT recommended to be used for any professional applications where time is crucial, use at your own risk.

Pleas note also this version will need you to enter your OctaneLive account and password. These can be found as explained here:
http://www.refractivesoftware.com/forum ... =24&t=3095


We recommend professional users to use the 2.2b version for now


New Features and fixes since Pre23_2

Code: Select all


- improvements to the glass material, less fireflies and faster convergence (eg less noise on glass objects),
  this is not a minor change, but it is [b]very[/b] noticeable.
- Improvements to area lights/emitters, bug fixes, optimization and improved stability.
  also, reflection of area lights on specular or glossy materials is fixed.
- Normalized blackbody spectrum option (enabled by default), all blackbody temperatures give the same power if enabled.
- New film filter, for anti-aliasing, which can be configured in the render kernel options.
  It replaces the supersampling concept.
- Subsampling filter to give a less blocky appearance while navigating with subsampling enabled.
- multi-gpu and non-power of two tearing/artifacts fixed.
- image saving to file fixed.
- diffuse transmission is fixed.
- all preference panel custom interface controls are fully working.
- plugin/export crash bug is fixed
- sunsky lightsource power parameter bug fixed.
- many other small improvements and bugfixes. 


How to connect to OctaneLive through a firewall/router

If you have a firewall/router, and you cannot log into the octanelive service (eg, the server cannot be contacted), configure your firewall or router to allow outbound connections to the URL named 'live1.refractivesoftware.com'.


Download

MS Windows
----------

ZIP file archives:
http://www.refractivesoftware.com/rcdow ... _win32.zip ( 28 MB)
http://www.refractivesoftware.com/rcdow ... in_x64.zip ( 29 MB )

Please post your experiences and issues with this release in this thread.
Your help is much appreciated.

Yours,
The OctaneRender Team.

PS: We have fixed the firefly problem with bump mapping, but it didn't make it into this release, it will be in the next pre 2.3 coming soon.
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

I did not have to enter my account information, and it says account activated.

I already had an account activated on this machine, so did that make it so that it was good to go? or is there a glitch in your live account implementation on this machine?

couldn't tell for sure based on what was written on the information, as I was expecting to have to enter the information again.

x64 version
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

DayVids wrote:I did not have to enter my account information, and it says account activated.

I already had an account activated on this machine, so did that make it so that it was good to go? or is there a glitch in your live account implementation on this machine?

couldn't tell for sure based on what was written on the information, as I was expecting to have to enter the information again.

x64 version
No, just like with the old license system, your octane live account information is stored in a file and shared between new releases, so you don't need to deactivate/reactivate between 2.3 versions.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I can't render anything, because Octane crashes everytime :(

* if I click on a material from live db
* if I click on a newly created material/texture node
* if I click on an imported scene node

The output is always the same (once it was no line 27):

Code: Select all

Releasing cuda context on thread -694515440
Activating cuda context on thread -716576496
Cuda error in file ''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx : unspecified launch failure.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
mantra
Licensed Customer
Posts: 263
Joined: Thu Jan 28, 2010 11:51 am
Contact:

ooooooooooooooo!
Super sonic!
MY WORKS
Cinema 4d | Win7x64 | 450gts

russian octane community
http://vk.com/octanerender
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Looks realy good, but... ;)
Export from Softimage, change materials in Octane and save the scene.
Export again, Octane loads the scene, the materials are set to default.
In the same session, open the scene with file->open, it works...

Looks like that Octane use the materials from the mtl file when the exporter use the -r flag.


EDIT:
Yes, have tested it now.
I have change the material in Softimage and Octane use that changed material and not the one from the scenefile.

EDIT2:
Another alternative is that the -n flag is ever set.

EDIT3:
[vimeo]http://www.vimeo.com/14863915[/vimeo]

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Оо))))))))))
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Nice... :)
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
User avatar
Carl S.
Licensed Customer
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

Did OctaneLive stop the piracy of Octane?
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

glass renders great now, but IOR is still funky - see post:
http://www.refractivesoftware.com/forum ... f=6&t=3483
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Post Reply

Return to “Development Build Releases”