Is there a way to apply random transforms to a material?
I have a map showing a bunch of wood. I want to apply this to a load of fence panels and have it not look like the same map on each panel. I've not been able to work out how to move the map up and down (offest?)random amounts.
Is this possible?
It' seems to be available on C4D but I can't get it working in Max.
viewtopic.php?f=9&t=60854&p=311418&hili ... rm#p311353
Random uvw transforms
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Rik,
try this.
Regards
Paride
try this.
Regards
Paride
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Rik,
yes, it is from 4.39
Regards
Paride
yes, it is from 4.39
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi, Paride,
This is great but you need to have separate objects to do so.
It would be top to random not by objects but by elements.
This is great but you need to have separate objects to do so.
It would be top to random not by objects but by elements.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
something like this?
Regards
Paride
something like this?
Regards
Paride
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MatIDby element ?
What I want to do is randomize color of one ID by element : randomize color of leaves of a tree that share same ID. I am still with 4.41
If it is with 4.42 ( instance range and color) I am very interested in infos how to use this with 3dsmax version.
One more question: is there a way in max to display gradient ramp larger than in slate material window ? When I have a lot of values, it is a pain to select them.
What I want to do is randomize color of one ID by element : randomize color of leaves of a tree that share same ID. I am still with 4.41
If it is with 4.42 ( instance range and color) I am very interested in infos how to use this with 3dsmax version.
One more question: is there a way in max to display gradient ramp larger than in slate material window ? When I have a lot of values, it is a pain to select them.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Paride
So how would one use this for...
1 randomly changing the hue/saturation/brightness of different leaves on a plant
2, randomly changing the overall hue/saturation/brightness of the whole plant so all instances of it don't look the same
3 doing this to our library of octane proxys.
So how would one use this for...
1 randomly changing the hue/saturation/brightness of different leaves on a plant
2, randomly changing the overall hue/saturation/brightness of the whole plant so all instances of it don't look the same
3 doing this to our library of octane proxys.