Hi Paridie
Any news from otoy to make wetmaps for Phoenix as procedural mask texture and not as a 3d particles? Thanks
OctaneRender® for 3ds max® v3.06.4 - 4.41 [OBSELETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride
I will recap about the required PhoenixFD features.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
corona 1,7 this is a normal library!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
https://www.youtube.com/watch?time_cont ... Bz_fnycYD4
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I'm going to torment you but you have to make friends with the octane with the standard procedural maps 3d max

................
note the standard falloff is not working most of the features of camera X, Y, etc.
or you will suffer the same fate as the corona render
you buy chaos grupp 
I understand that there are octane noise .... but when I'm working on a big project I get scenes from studios who work with Vray and use the standard methods use the standard noise 3Dmax
although I can repeat ... but I can't sync it with a standard noise ----- great app
//////////////////
I'm going to torment you but you have to make friends with the octane with the standard procedural maps 3d max






................
note the standard falloff is not working most of the features of camera X, Y, etc.
or you will suffer the same fate as the corona render


I understand that there are octane noise .... but when I'm working on a big project I get scenes from studios who work with Vray and use the standard methods use the standard noise 3Dmax
although I can repeat ... but I can't sync it with a standard noise ----- great app
The "Use production resolution" is still not fixed - it's never working when I need it..
Come on octane guys - complain to your bossed to hire another programmer - as they have enough money to hire lawyers against fstorm, you know they earn 10x your pay
- can't fix simple stuff 10 versions later is very annoying
Come on octane guys - complain to your bossed to hire another programmer - as they have enough money to hire lawyers against fstorm, you know they earn 10x your pay
- can't fix simple stuff 10 versions later is very annoying
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi acc24ex,
waiting to fix this minor issue, you simply have to double click on image aspect Lock in common parameters tab.
Regards
Paride
waiting to fix this minor issue, you simply have to double click on image aspect Lock in common parameters tab.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HI Paride
any news on using phoenix RGB to create different color smokes, liquids in one sim. Like this video https://youtu.be/6k9YL98TT7U or this one https://youtu.be/0AySkEXqESk
Thank you
any news on using phoenix RGB to create different color smokes, liquids in one sim. Like this video https://youtu.be/6k9YL98TT7U or this one https://youtu.be/0AySkEXqESk
Thank you