OctaneRender® for 3ds max® v3.06.4 - 4.41 [OBSELETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paridie

Any news from otoy to make wetmaps for Phoenix as procedural mask texture and not as a 3d particles? Thanks
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

corona 1,7 this is a normal library!
Attachments
77e7e-clip-510kb.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride
Thank you!
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

https://www.youtube.com/watch?time_cont ... Bz_fnycYD4

//////////////////
I'm going to torment you but you have to make friends with the octane with the standard procedural maps 3d max :D :D :D :D :D :D

................
note the standard falloff is not working most of the features of camera X, Y, etc.
2017-10-27_11-13-12.png
or you will suffer the same fate as the corona render :) you buy chaos grupp :mrgreen:


I understand that there are octane noise .... but when I'm working on a big project I get scenes from studios who work with Vray and use the standard methods use the standard noise 3Dmax

although I can repeat ... but I can't sync it with a standard noise ----- great app
2017-10-27_11-37-27.png
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

The "Use production resolution" is still not fixed - it's never working when I need it..

Come on octane guys - complain to your bossed to hire another programmer - as they have enough money to hire lawyers against fstorm, you know they earn 10x your pay

- can't fix simple stuff 10 versions later is very annoying
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi acc24ex,
waiting to fix this minor issue, you simply have to double click on image aspect Lock in common parameters tab.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hi Paride

Any comments on the issues I posted? Can you recreate any of these problems or does it all work fine for you?
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

HI Paride
any news on using phoenix RGB to create different color smokes, liquids in one sim. Like this video https://youtu.be/6k9YL98TT7U or this one https://youtu.be/0AySkEXqESk

Thank you
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

It looks like 4.41 doesn't respect Mesh UV projection. I have a material with 3 UVW maps on it using channels 1-3 and the material has different maps set for different channels, all set for 1-3. Any help is appreciated.
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