Version 3.07-R2 (previous stable) update on 01.11.2017

Forums: Version 3.07-R2 (previous stable) update on 01.11.2017
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Re: Version 3.07-R1 (Stable)

Postby FxDesign » Thu Oct 26, 2017 2:19 pm

FxDesign Thu Oct 26, 2017 2:19 pm
aoktar wrote:-Numbers on passes: Are you wanting that for single frame renders? I can't see any logic else of this to avoid it.


Not only for single frames, but for images sequences too.

My example for image sequences is:

Now we have:
MYRENDER_vertex normal_3_0001.exr
MYRENDER_vertex normal_3_0002.exr
MYRENDER_vertex normal_3_.....exr
or
MYRENDER_z-depth_2_0001.exr
MYRENDER_z-depth_2_0002.exr
MYRENDER_z-depth_2_.....exr

Can we have instead:
MYRENDER_vertex normal_0001.exr
MYRENDER_vertex normal_0002.exr
MYRENDER_vertex normal_.....exr
or
MYRENDER_z-depth_0001.exr
MYRENDER_z-depth_0002.exr
MYRENDER_z-depth_.....exr

Because if we add or remove a pass, all the actual number will change.

Example:
MYRENDER_vertex normal_3_0001.exr >>>>> Will become >>>>> MYRENDER_vertex normal_4_0001.exr
And we should change all the links in AE... Every time we add or remove passes, it could be very frustrating when we are making tests, or art direction.

I hope that's clearer :)
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Re: Version 3.07-R1 (Stable)

Postby toms.ubnt » Thu Oct 26, 2017 3:50 pm

toms.ubnt Thu Oct 26, 2017 3:50 pm
For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.
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Re: Version 3.07-R1 (Stable)

Postby aoktar » Thu Oct 26, 2017 4:25 pm

aoktar Thu Oct 26, 2017 4:25 pm
toms.ubnt wrote:For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.

Ok I'll check for implementing a better customisation.
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Re: Version 3.07-R1 (Stable)

Postby Domenicozzo » Thu Oct 26, 2017 5:47 pm

Domenicozzo Thu Oct 26, 2017 5:47 pm
Love this release, thank you Ahmet.

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Re: Version 3.07-R1 (Stable)

Postby thanulee » Thu Oct 26, 2017 5:48 pm

thanulee Thu Oct 26, 2017 5:48 pm
Thank u very much, was looking forward for a stable version. Can i use this along with 3.07 standalone for network rendering? cheers
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Re: Version 3.07-R1 (Stable)

Postby zoppo » Thu Oct 26, 2017 9:11 pm

zoppo Thu Oct 26, 2017 9:11 pm
thanulee wrote:Thank u very much, was looking forward for a stable version. Can i use this along with 3.07 standalone for network rendering? cheers


Yes.
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Re: Version 3.07-R1 (Stable)

Postby niestudio » Thu Oct 26, 2017 9:35 pm

niestudio Thu Oct 26, 2017 9:35 pm
Hi Aoktar,
Does this
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.

address this? viewtopic.php?f=30&t=61168&p=313043#p313044
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Re: Version 3.07-R1 (Stable)

Postby raulofs » Fri Oct 27, 2017 5:43 am

raulofs Fri Oct 27, 2017 5:43 am
Thanks Ahmet for this release. :D

I report a little bug. When you lock the aspect ratio, X and Y are changed but not the Z.
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Re: Version 3.07-R1 (Stable)

Postby Smyrkl » Fri Oct 27, 2017 6:04 am

Smyrkl Fri Oct 27, 2017 6:04 am
I bought octane on the 21st, on the 25th I was using scatter and trying like hell to work out how to color the instances the same color as the driver image. And on my search for a tutorial found a release with exactly this feature. Now that's service... you read my mind.

Can someone point me in the direction of a tut on, or just explain how to use the new scatter features? The examples make use of Null objects? I want instance color from image like post above.
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Re: Version 3.07-R1 (Stable)

Postby toms.ubnt » Fri Oct 27, 2017 9:16 am

toms.ubnt Fri Oct 27, 2017 9:16 am
aoktar wrote:
toms.ubnt wrote:For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.

Ok I'll check for implementing a better customisation.


Thanks! If you need any feedback I can give it.
By the way, loving the solo node feature! ;)
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