Version 3.07-R2 (previous stable) update on 01.11.2017

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FxDesign
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aoktar wrote:-Numbers on passes: Are you wanting that for single frame renders? I can't see any logic else of this to avoid it.
Not only for single frames, but for images sequences too.

My example for image sequences is:

Now we have:
MYRENDER_vertex normal_3_0001.exr
MYRENDER_vertex normal_3_0002.exr
MYRENDER_vertex normal_3_.....exr
or
MYRENDER_z-depth_2_0001.exr
MYRENDER_z-depth_2_0002.exr
MYRENDER_z-depth_2_.....exr

Can we have instead:
MYRENDER_vertex normal_0001.exr
MYRENDER_vertex normal_0002.exr
MYRENDER_vertex normal_.....exr
or
MYRENDER_z-depth_0001.exr
MYRENDER_z-depth_0002.exr
MYRENDER_z-depth_.....exr

Because if we add or remove a pass, all the actual number will change.

Example:
MYRENDER_vertex normal_3_0001.exr >>>>> Will become >>>>> MYRENDER_vertex normal_4_0001.exr
And we should change all the links in AE... Every time we add or remove passes, it could be very frustrating when we are making tests, or art direction.

I hope that's clearer :)
toms.ubnt
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For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.
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aoktar
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toms.ubnt wrote:For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.
Ok I'll check for implementing a better customisation.
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Domenicozzo
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Love this release, thank you Ahmet.

Domenico
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thanulee
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Thank u very much, was looking forward for a stable version. Can i use this along with 3.07 standalone for network rendering? cheers
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zoppo
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thanulee wrote:Thank u very much, was looking forward for a stable version. Can i use this along with 3.07 standalone for network rendering? cheers
Yes.
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niestudio
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Hi Aoktar,
Does this
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.
address this? viewtopic.php?f=30&t=61168&p=313043#p313044
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raulofs
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Thanks Ahmet for this release. :D

I report a little bug. When you lock the aspect ratio, X and Y are changed but not the Z.
Attachments
ScreenShot_20171027004044.jpeg
Smyrkl
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I bought octane on the 21st, on the 25th I was using scatter and trying like hell to work out how to color the instances the same color as the driver image. And on my search for a tutorial found a release with exactly this feature. Now that's service... you read my mind.

Can someone point me in the direction of a tut on, or just explain how to use the new scatter features? The examples make use of Null objects? I want instance color from image like post above.
toms.ubnt
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aoktar wrote:
toms.ubnt wrote:For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.
Ok I'll check for implementing a better customisation.
Thanks! If you need any feedback I can give it.
By the way, loving the solo node feature! ;)
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