Object visibility in another objects shadow/reflection

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dzapski
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Joined: Wed Apr 26, 2017 9:42 pm

Hello
I wonder how to setup Object/tag to not to be visible in another objects reflection/shadow.
I had tried to find solution on forum, and place an plane with octane tag (camera visibility 0) to stop reflection cube on metal plane, but the results was not good.

In attachment you can find SS where i marked the reflection/shadow which I Want to disable on a brushed metal object. But also keep black cube with glossy material
Any idea how to fix this?
Attachments
question.png
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aoktar
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Try it with render passes and some masking methods.
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dzapski
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Joined: Wed Apr 26, 2017 9:42 pm

aoktar wrote:Try it with render passes and some masking methods.
It will rotate on animation
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aoktar
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dzapski wrote:
aoktar wrote:Try it with render passes and some masking methods.
It will rotate on animation
Yes but you can use object masks also. I can't think another way.
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dzapski
Licensed Customer
Posts: 4
Joined: Wed Apr 26, 2017 9:42 pm

aoktar wrote:
dzapski wrote:
aoktar wrote:Try it with render passes and some masking methods.
It will rotate on animation
Yes but you can use object masks also. I can't think another way.
https://www.youtube.com/watch?v=bhDpp_rA8Zg

Are you talking about Object Buffers? Thank you
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aoktar
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A lot of passes would help here. See marked stuff and choose one of them.
Attachments
a1.jpg
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