Hello
I wonder how to setup Object/tag to not to be visible in another objects reflection/shadow.
I had tried to find solution on forum, and place an plane with octane tag (camera visibility 0) to stop reflection cube on metal plane, but the results was not good.
In attachment you can find SS where i marked the reflection/shadow which I Want to disable on a brushed metal object. But also keep black cube with glossy material
Any idea how to fix this?
Object visibility in another objects shadow/reflection
Moderators: ChrisHekman, aoktar
Try it with render passes and some masking methods.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes but you can use object masks also. I can't think another way.dzapski wrote:It will rotate on animationaoktar wrote:Try it with render passes and some masking methods.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
https://www.youtube.com/watch?v=bhDpp_rA8Zgaoktar wrote:Yes but you can use object masks also. I can't think another way.dzapski wrote:It will rotate on animationaoktar wrote:Try it with render passes and some masking methods.
Are you talking about Object Buffers? Thank you