Gloss Map Textures Don't Render

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adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Octane_no_gloss_maps2.JPG
Testing with 32 bit TGA metalness with alpha, and tiff metalness with alpha. Gloss maps don't render.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

We are currently working on the material mapping between unity and octane. We are looking into your issue.

Thank you for your feedback
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Since you have a new build out, i though I would test this again.

I've discovered where the bug is with the metalness/gloss texure. You must set the metalness slider to 1 BEFORE you assign a texture to the metalness slot. Otherwise, it seems that the proper node network doesn't get built. Probably something you want to fix. I am available on skype: adamnerva if you need a demonstration of this. I will further test the materials.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

adamnerva wrote:Since you have a new build out, i though I would test this again.

I've discovered where the bug is with the metalness/gloss texure. You must set the metalness slider to 1 BEFORE you assign a texture to the metalness slot. Otherwise, it seems that the proper node network doesn't get built. Probably something you want to fix. I am available on skype: adamnerva if you need a demonstration of this. I will further test the materials.
Good find, thanks for reporting it.
The issue has been fixed.
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