Sorry for bumping an old thread but where are we up to with Forest pack?
Does it fully support Octane yet.
Can find loads of Forest pack tutorials for C4D but nothing for Max. Are there any?
Forest Pack Pro & Forest Color
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I would like to see the edge mode introduced to cut of vegetation at borders.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi guys,
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
Regards
Paride
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
News on Color map? I'm desperatley need of such feature.. is that on Itoo? or a 'still to deploy' from Otoy?paride4331 wrote:Hi guys,
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
Regards
Paride
Last edited by justix on Mon Oct 09, 2017 5:58 pm, edited 2 times in total.
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Junstix,
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
Regards
Paride
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks Paride, but I don't think it does actually cover this Forest Pack feature and I did not understand were it is iToo that should provide the compatibility for Octane or the other way around which is a pity as mapping a scattering surface with a texture can be very ..very handy, which in my case vital.. I had to turn to displacement but it is not the sameparide4331 wrote:Hi Junstix,
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
Regards
Paride
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride
I don't follow everything you said.
could you give me an example?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Here you go:paride4331 wrote:Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride
https://www.youtube.com/watch?v=RNwaeCoQWVo&t=1352s
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- mark0spasic
- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
Hi Justix maybe this can help you to get texture from carpet on carpet roots:justix wrote:Here you go:paride4331 wrote:Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride
https://www.youtube.com/watch?v=RNwaeCoQWVo&t=1352s
https://forum.itoosoft.com/forest-pro-( ... /#msg14633
but I agree that Octane needs beter support for ITOO plugins, here is list of supported features in FPP, Moskito render and Vray RT gpu have support for Forest colour.
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
User defined instance IDs 3.07 SDSK
We added the possiblity for plugins (or Lua scripts) to explicitly define instance IDs in all geometry nodes except the volume node. This alone isn't terribly useful, but combined with two new textures plugins can now explicitly define colours for instances. In this simple example, a Lua script graph creates a grid of instances of some input geometry (a cube) and assigns them an instance ID that matches the image used in the instance colour texture.
We added the possiblity for plugins (or Lua scripts) to explicitly define instance IDs in all geometry nodes except the volume node. This alone isn't terribly useful, but combined with two new textures plugins can now explicitly define colours for instances. In this simple example, a Lua script graph creates a grid of instances of some input geometry (a cube) and assigns them an instance ID that matches the image used in the instance colour texture.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid