Thanks...
Maybe I´m missing something...
There still seems to be an issue assigning cd-sample data to the right point index while sampling shaders in the scatter objects shader slot.
Just in vertex mode.
Best wishes
martin
Test Version 3.07-Test3a
Moderators: ChrisHekman, aoktar
That's right. I'm checking it...monkeytack wrote:Thanks...
Maybe I´m missing something...
There still seems to be an issue assigning cd-sample data to the right point index while sampling shaders in the scatter objects shader slot.
Just in vertex mode.
Best wishes
martin
It looks like a problem on tiling calculation of uvmap. Could you try this until it's fixed?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jeffbriant
- Posts: 43
- Joined: Thu Dec 25, 2014 4:21 pm
- Location: Toronto, Canada
- Contact:
Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
2x1080's network rendering to 4x980Ti's
- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
Ok, thanks for the explanation. I have a little request:aoktar wrote:I've explained that on some my older posts. Xptrails are working like octane hairs and every strands are not indivual objects. So instance colors are not hairs or xptrails. You can use some texture to give different colors to hairs or xptrails. There's some examples scenes for this under c4d/tutorials section.JavierVerdugo wrote:
Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.
I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible.
Cheers sir, thanks for the work
I remember that in previous versions of Octane, in the hair tag we had an option to manipulate thickness of root/tip by a spline (like spline for thickness in the hair tag). I know we can use Hair tag in conjunction with octane tag for that... but this only works for hairs. If we create a simple spline it's not possible.
Thanks
Hi,
FYI, it seems the matte function is broken (Shadow Catcher). By sample, a cube, a plane and an emitter, a matte material on the plane: it stays fully transparent... Of course, Alpha and Alpha Shadows checked.
I know there is another solutions for Shadow Catcher but this one is sometimes usefull.
FYI, it seems the matte function is broken (Shadow Catcher). By sample, a cube, a plane and an emitter, a matte material on the plane: it stays fully transparent... Of course, Alpha and Alpha Shadows checked.

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
- stefano-dear
- Posts: 121
- Joined: Mon Apr 04, 2016 12:06 pm
I have the same problem! It crashes always when deleting nodesjeffbriant wrote:Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
Thanks
Reported many many times, thanks!stefano-dear wrote:I have the same problem! It crashes always when deleting nodesjeffbriant wrote:Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi, fog medium is not working in octane skies. Just installed latest stable and all ok. Is that a known issue? thanks
viewtopic.php?f=30&t=63179#p322894thanulee wrote:Hi, fog medium is not working in octane skies. Just installed latest stable and all ok. Is that a known issue? thanks
It's answered here you know.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw