Test Version 3.07-Test3a

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monkeytack
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Thanks...
Maybe I´m missing something...
There still seems to be an issue assigning cd-sample data to the right point index while sampling shaders in the scatter objects shader slot.
Just in vertex mode.
Best wishes
martin
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aoktar
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monkeytack wrote:Thanks...
Maybe I´m missing something...
There still seems to be an issue assigning cd-sample data to the right point index while sampling shaders in the scatter objects shader slot.
Just in vertex mode.
Best wishes
martin
That's right. I'm checking it...
It looks like a problem on tiling calculation of uvmap. Could you try this until it's fixed?
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a1.jpg
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adroewer
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This is the only version to run under R19 yet right? My Cinema 4D crashes instantly as soon as a try to delete a node.. Annoying as hell.
jeffbriant
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Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
2x1080's network rendering to 4x980Ti's
JavierVerdugo
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aoktar wrote:
JavierVerdugo wrote:
Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.

I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible.

Cheers sir, thanks for the work
I've explained that on some my older posts. Xptrails are working like octane hairs and every strands are not indivual objects. So instance colors are not hairs or xptrails. You can use some texture to give different colors to hairs or xptrails. There's some examples scenes for this under c4d/tutorials section.
Ok, thanks for the explanation. I have a little request:

I remember that in previous versions of Octane, in the hair tag we had an option to manipulate thickness of root/tip by a spline (like spline for thickness in the hair tag). I know we can use Hair tag in conjunction with octane tag for that... but this only works for hairs. If we create a simple spline it's not possible.

Thanks
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atome451
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Hi,

FYI, it seems the matte function is broken (Shadow Catcher). By sample, a cube, a plane and an emitter, a matte material on the plane: it stays fully transparent... Of course, Alpha and Alpha Shadows checked. ;) I know there is another solutions for Shadow Catcher but this one is sometimes usefull.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
stefano-dear
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jeffbriant wrote:Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
I have the same problem! It crashes always when deleting nodes

Thanks
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aoktar
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stefano-dear wrote:
jeffbriant wrote:Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
I have the same problem! It crashes always when deleting nodes

Thanks
Reported many many times, thanks!
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thanulee
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Hi, fog medium is not working in octane skies. Just installed latest stable and all ok. Is that a known issue? thanks
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aoktar
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thanulee wrote:Hi, fog medium is not working in octane skies. Just installed latest stable and all ok. Is that a known issue? thanks
viewtopic.php?f=30&t=63179#p322894

It's answered here you know.
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