by abstrax » Wed Sep 27, 2017 3:41 am
abstrax
Wed Sep 27, 2017 3:41 am
The AO distance in the direct light kernel is too short, i.e. the blue sky is not occluded and thus applied to the objects in the bar. Since the contribution of the sun is missing, everything turns blue. To fix the scene you can either:
- increase the AO distance to occlude the sky
- switch to either the diffuse GI mode or use the path tracing kernel
- define an AO ambient texture that is not blue
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra