I am having terrible trouble with flickering textures on a project and its really such a simple thing.
The texture cant handle being scaled and keeps changing light value, I have super simplified the scene so its just in diffuse so I dont get whats happening.
Here is the file, just jump fwd back a few frames so you see whats happening. Its ruining a render I am working on with a tight deadline and if anyone know what is going on please let me know.
https://drive.google.com/file/d/0B5KBoN ... sp=sharing
thanks
badly Flickering Texture problem
Moderators: ChrisHekman, aoktar
Try ray_epsilon=0.001 and read this: https://docs.otoy.com/Cinema4DH/C4DPlug ... ghting.htm
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- dermotfaloon
- Posts: 30
- Joined: Wed Feb 17, 2016 11:49 am
Problem solved - thanks - but I still dont really understand. Crazy values.
You should read ray_epsilon part in manual and forums. Simply it's similar to "view clipping" of C4D as functionality.dermotfaloon wrote:Problem solved - thanks - but I still dont really understand. Crazy values.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw