
Coventry Stool
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Phr0stByte

- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
Here is another low effort / high visual impact model from me. Nothing more than a sphere with a scaled flat top and three cylinders stuck into it
Modeled in MoI, it is the Coventry stool by Studio Dunn. Just something simple to get my desired MoI > Maya > Octane work-flow nailed down. I am happy to say that I think I got it all squared away now 


Thats, low effort but high end
really
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Nice render.
You wrote about MoI > Maya > Octane work flow..
i have a small question..
Can Maya read MOI files ??? if i am not wrong ,MOI saves in .IGES or .3dm file...
also, what is a benefit of "MoI > Maya > Octane" work flow instead of "MOI >.obj export > Octane" ???
Thank you sir.
Jeet
You wrote about MoI > Maya > Octane work flow..
i have a small question..
Can Maya read MOI files ??? if i am not wrong ,MOI saves in .IGES or .3dm file...
also, what is a benefit of "MoI > Maya > Octane" work flow instead of "MOI >.obj export > Octane" ???
Thank you sir.
Jeet
- Phr0stByte

- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
I am Using Maya for the UV-mapping of textures. I export from Moi as OBJ.jeetz4u wrote:Nice render.
You wrote about MoI > Maya > Octane work flow..
i have a small question..
Can Maya read MOI files ??? if i am not wrong ,MOI saves in .IGES or .3dm file...
also, what is a benefit of "MoI > Maya > Octane" work flow instead of "MOI >.obj export > Octane" ???
Thank you sir.
Jeet
- Phr0stByte

- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
As I said, OBJ. Here is a link to a PDF that PhilBo was good enough to make and provide, explaining proper export setting for OBJ. It was meant as a direct MoI to Octane pipeline, but it works well with Maya there in the middle too.jeetz4u wrote:cool...
which file format you prefer while exporting from moi to be imported to Maya ?
http://www.refractivesoftware.com/forum ... =21&t=1135
