Live Viewer White Screen but also showing no Tris/Polys

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Mahon21
Licensed Customer
Posts: 3
Joined: Thu Jul 06, 2017 2:25 pm

My project was working fine earlier today, but then I copied and pasted a few groups of objects and the live viewer stopped working. It just stays as a white screen and shows that rendering has completed. I have tried with other projects and it works fine. Only thing I can think of that really changed is that now there are probably about 20-30 area lights. Although I would've thought that would just slow down the rendering, not completely break it. I have a GTX 970 and 16gb of RAM.
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jopfe
Licensed Customer
Posts: 22
Joined: Tue Feb 16, 2016 8:47 am

If you have 20-30 lights in the scene you should decrease the light power. Probably the scene is just blown out from all the lights. Try rendering without the lights or only 1 to if taht's the prob.
http://www.jopfe.com - freelancing motion designer and 3d artist
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Do you see updating message on top? It means that plugin is waiting the renderer for finishing the update(mostly geometry compilation) process. You may have a lot of triangles and may takes longer to process.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Mahon21
Licensed Customer
Posts: 3
Joined: Thu Jul 06, 2017 2:25 pm

I have removed all lights along with a bunch of objects, and I am still getting the same problem. And yes, it says

"Tri:0 Nodes:544 Updating.. 4"
Mahon21
Licensed Customer
Posts: 3
Joined: Thu Jul 06, 2017 2:25 pm

Well I just restarted after deleting a bunch of textures to lessen the load, and now I am getting an error when I load my scene to the live viewer

CUDA error 2 on device 0: out of memory-> failed to allocate device arrayCUDA error 2 on device 0: out of memory-> failed to allocate device arrayFailed to create CUDA context

as well as

<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
MB:0/0 ST/MOV:0/265 Nodes:544 Tris:676 DispTris:12k Hairs:0 Meshes:265
Device:0 TotMem:4Gb rtData:254Mb film:11Mb geo:431Mb node:11Kb tex:362Mb unavailable:927Mb temperature:50

I thought it was a VRAM problem, but for used/free/total vram it says 265Mb/2.847Gb/4Gb
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