Test Version 3.07-Test3a

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aoktar
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Dmikucki wrote:
fabian19 wrote:There is no c4dOctane_R19.dylib in the mac version ?
Anyone know when this will be fixed? Seems like it might have been a mistake, since there is one for Windows…
Fixing? It's not available because i couldn't build a proper project for that yet. I'll try to do soon....
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Dmikucki
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Ah. Thanks. Didn’t mean to sound rude, I just thought it might have been a not-yet-noticed omission that could be quickly remedied.
JavierVerdugo
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aoktar wrote:
JavierVerdugo wrote:
There's a sample scene in first page. Have you checked it?
Of course I did...
Why don't you post a sample scene to figure what you do?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.

Cheers
try with render instances for generators or go another way like i did in picture.
Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.

I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible.

Cheers sir, thanks for the work
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aoktar
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JavierVerdugo wrote:
Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.

I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible.

Cheers sir, thanks for the work
I've explained that on some my older posts. Xptrails are working like octane hairs and every strands are not indivual objects. So instance colors are not hairs or xptrails. You can use some texture to give different colors to hairs or xptrails. There's some examples scenes for this under c4d/tutorials section.
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Steeviekay
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@aoktar: Did you try to fix / find the bug that c4d crashes when deleting a node out of a material?
Is there a way we can help? Or Do you think its Maxons fault? But, if its the R19 - what can we do then?
fpajonk
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Ahmed, any chance we see a Mac lib file for R19 or will that come with the next test version?
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aoktar
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Steeviekay wrote:@aoktar: Did you try to fix / find the bug that c4d crashes when deleting a node out of a material?
Is there a way we can help? Or Do you think its Maxons fault? But, if its the R19 - what can we do then?
It's same code as in R18. And it's crashing in R19. I may be missed some requirements for code compiling, not sure yet.
fpajonk wrote:Ahmed, any chance we see a Mac lib file for R19 or will that come with the next test version?
OSX archives updated with R19 builts. Unfortunately crash on NE with deleting nodes still here. I'm looking for a solution.
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KeeWe
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Since it is just a small feature I didn't want to open a new thread. Ahmet, ist it possible to have a mute/bypass/ignore function on every node?
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Studio21
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KeeWe wrote:Since it is just a small feature I didn't want to open a new thread. Ahmet, ist it possible to have a mute/bypass/ignore function on every node?
dont we already have 'disable node'? whats the difference?
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KeeWe
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Studio21 wrote:
KeeWe wrote:Since it is just a small feature I didn't want to open a new thread. Ahmet, ist it possible to have a mute/bypass/ignore function on every node?
dont we already have 'disable node'? whats the difference?
oh, you are right. never tried the right click :D
but an easy accesable button would be nice. :)
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