Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

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bazuka
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Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

@cakesson

i could make a QT ver, ill see if i have time ;)

at this point i need to fix some main bugs and probl with exporter, UI is on 2nd place...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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Phr0stByte
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Joined: Tue Jan 12, 2010 12:44 pm

bazuka wrote:@cakesson

i could make a QT ver, ill see if i have time ;)

at this point i need to fix some main bugs and probl with exporter, UI is on 2nd place...
I agree - lets worry about making it pretty after it is functional and working for everyone :)
Ubuntu Linux 10.10 (Maverick Meerkat) x64 | Geforce GTX285 (Zotac) | x2 Xeon Quads 2.66GHz | 8GB RAM
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cakesson
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Agreed, that is the way to roll, but I saw some posts where the UI seemed to be the cause of some issues:
"Unfortunately, I don't get all the options I should showing in linux - resizing the window does no good".

I am new here and after I familiarize myself with the software, I would be willing to help with whatever is needed.

Good going boys and girls!
/Christian
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bazuka
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Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

@cakesson
ur right, and thats a very stupid thing to happen, coz mel is mel, maya 2009 is 2009
and everything should be the same no matter what OS u have, so we come to conclusion that AD didnt do what they should :) (if u know what i mean :D )

i test it under linux 2011 and everything was fine ;), now im installing 2009 and ill check the same thing and make corrections

cheers & 10x for help, soon as i get to UI thing i let u know...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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Phr0stByte
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Posts: 141
Joined: Tue Jan 12, 2010 12:44 pm

bazuka wrote:@cakesson
ur right, and thats a very stupid thing to happen, coz mel is mel, maya 2009 is 2009
and everything should be the same no matter what OS u have, so we come to conclusion that AD didnt do what they should :) (if u know what i mean :D )

i test it under linux 2011 and everything was fine ;), now im installing 2009 and ill check the same thing and make corrections

cheers & 10x for help, soon as i get to UI thing i let u know...
Please check resolution too - I think I have seen issues with like this with other plugins, and I think I run at a lower res than most (1280x1024 - I can't afford better monitors) :cry:
Ubuntu Linux 10.10 (Maverick Meerkat) x64 | Geforce GTX285 (Zotac) | x2 Xeon Quads 2.66GHz | 8GB RAM
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bazuka
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Joined: Thu Apr 22, 2010 3:47 pm

i will, im running on 1680x1050 here ;)

what do u think about tabs?

maybe i could split settings into few tabs for people on linux ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
User avatar
Phr0stByte
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Posts: 141
Joined: Tue Jan 12, 2010 12:44 pm

bazuka wrote:i will, im running on 1680x1050 here ;)

what do u think about tabs?

maybe i could split settings into few tabs for people on linux ;)
That could work, but it would probably be better to keep everything universal and the same, no batter the platform. Of course it all depends on what the problem is I am seeing here (my screenshot). The cause/reason might be a simple thing.
Ubuntu Linux 10.10 (Maverick Meerkat) x64 | Geforce GTX285 (Zotac) | x2 Xeon Quads 2.66GHz | 8GB RAM
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bazuka
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Joined: Thu Apr 22, 2010 3:47 pm

@Phr0stByte

my friend tell me does this works for u, i made some changes in UI, i used the xsi GUI for octane exporter :D

cheers
Attachments
maya2octane_linux.zip
Maya 2009 linux
(6.84 KiB) Downloaded 193 times
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
User avatar
Phr0stByte
Licensed Customer
Posts: 141
Joined: Tue Jan 12, 2010 12:44 pm

bazuka wrote:@Phr0stByte

my friend tell me does this works for u, i made some changes in UI, i used the xsi GUI for octane exporter :D

cheers
OK - I can get it to export an OBJ, but that is about it. I have to then MANUALLY start octane and bring it in. When I manually import the scene, It is at the default resolution - no matter what I specify in the plugin window. It is definitely better though.
Ubuntu Linux 10.10 (Maverick Meerkat) x64 | Geforce GTX285 (Zotac) | x2 Xeon Quads 2.66GHz | 8GB RAM
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bazuka
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Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

u cant start octane from the exporter?

cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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