Test Version 3.07-Test3a

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offrench
Licensed Customer
Posts: 8
Joined: Sat Mar 26, 2016 10:08 am

If it can help, I got a bug report on my last crash. You will find it attached .
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_BugReport.zip
(79.09 KiB) Downloaded 258 times
SioPio
Licensed Customer
Posts: 6
Joined: Fri Sep 01, 2017 11:27 pm

Hello. I have experienced a couple of bugs I wish to report.

The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.

I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.

Thanks for your attention.

-T

Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
Attachments
OctaneFogTest_001.c4d.zip
C4D simple scene file
(142.58 KiB) Downloaded 272 times
C4D R18 - Octane 3.06 Test Render
C4D R18 - Octane 3.06 Test Render
C4D R19 - Octane 3.07T3a Same Project File Test Render
C4D R19 - Octane 3.07T3a Same Project File Test Render
JavierVerdugo
Licensed Customer
Posts: 97
Joined: Thu Sep 18, 2014 10:50 am

I am using octane with Cinema R19, I choose "Save Beauty" in the render passes, but It doesn't create the beauty file
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eyeonestudio
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Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
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Do you plan to support "Deep Pixel" in this development cycle? :roll:
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
3dhermit
Licensed Customer
Posts: 21
Joined: Sun Apr 05, 2015 6:37 pm

Having a hanging issue on signing out of my account in the plugin. Tried on separate machines and same issue. Running OctaneRender 3.07_test4
Studio21
Licensed Customer
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

3dhermit wrote:Having a hanging issue on signing out of my account in the plugin. Tried on separate machines and same issue. Running OctaneRender 3.07_test4
Same here. im doing it from the stand alone app for now
zinogino
Licensed Customer
Posts: 119
Joined: Wed Dec 02, 2015 3:50 am
Location: Malaysia

Hi, I'm having some artifacts glitches issues in the IPR when using Solo Node Function.
I've too experienced weird artifacts glitches in my AOV's when rendering.
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Capture.JPG
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eyeonestudio
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Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
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.
.

Suggestion : OpenEXR Layer Naming Method

What about unifying this with the STD method?

1. STD and C4D Layer naming methods are different.
OpenEXR stores Beauty in R, G, B, A by default.(Normally)
Some automation scripts in Nuke or Fusion do not recognize correctly.
And Can't Make Thumbnail(all black).

2. Too long Name.(STD: R vs C4D: red).

3.Background layer
Kernel Setting : Alpha channel: On, Keep Environment:On
Using Backgound Object(C4D) & "Include Environment" On ---> In PV : appear layer correctly. In Ae, Nuke : Not Showing(Black).
2017-09-10_050925.jpg
2017-09-10_042853.jpg
Last edited by eyeonestudio on Thu Sep 14, 2017 2:06 am, edited 1 time in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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SioPio wrote:Hello. I have experienced a couple of bugs I wish to report.

The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.

I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.

Thanks for your attention.

-T

Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
Hi SioPio,
thank you for the report.
The issue with Environment Medium node has been fixed in SDK for the next version.
Happy Rendering,
ciao beppe
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pixonoid
Licensed Customer
Posts: 26
Joined: Wed Sep 23, 2015 10:29 am

Hi i found a weird behaviour.

The Instance Color Node,

all nodeslots behave per particle over time (Age), only when applied to Scattering Medium it will treat the whole particle simulation as one,
When reaching a certain frame it triggers all particles at once.

Other then that, great new feature :)
GPU - 2x Gigabyte GTX1080 8GB + 1x EVGA GTX980 TI sc | CPU - Intel i7-4790K@ 4.0GHz | OS - Windows 10 Pro 64-bit - 32 GB RAM | 3Dsmax - many
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