Test Version 3.07-Test3a
Moderators: ChrisHekman, aoktar
If it can help, I got a bug report on my last crash. You will find it attached .
- Attachments
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- _BugReport.zip
- (79.09 KiB) Downloaded 258 times
Hello. I have experienced a couple of bugs I wish to report.
The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.
I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.
Thanks for your attention.
-T
Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.
I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.
Thanks for your attention.
-T
Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
- Attachments
-
- OctaneFogTest_001.c4d.zip
- C4D simple scene file
- (142.58 KiB) Downloaded 272 times
- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
I am using octane with Cinema R19, I choose "Save Beauty" in the render passes, but It doesn't create the beauty file
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Do you plan to support "Deep Pixel" in this development cycle? 

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
.
.
Suggestion : OpenEXR Layer Naming Method
What about unifying this with the STD method?
1. STD and C4D Layer naming methods are different.
OpenEXR stores Beauty in R, G, B, A by default.(Normally)
Some automation scripts in Nuke or Fusion do not recognize correctly.
And Can't Make Thumbnail(all black).
2. Too long Name.(STD: R vs C4D: red).
3.Background layer
Kernel Setting : Alpha channel: On, Keep Environment:On
Using Backgound Object(C4D) & "Include Environment" On ---> In PV : appear layer correctly. In Ae, Nuke : Not Showing(Black).
.
Suggestion : OpenEXR Layer Naming Method
What about unifying this with the STD method?
1. STD and C4D Layer naming methods are different.
OpenEXR stores Beauty in R, G, B, A by default.(Normally)
Some automation scripts in Nuke or Fusion do not recognize correctly.
And Can't Make Thumbnail(all black).
2. Too long Name.(STD: R vs C4D: red).
3.Background layer
Kernel Setting : Alpha channel: On, Keep Environment:On
Using Backgound Object(C4D) & "Include Environment" On ---> In PV : appear layer correctly. In Ae, Nuke : Not Showing(Black).
Last edited by eyeonestudio on Thu Sep 14, 2017 2:06 am, edited 1 time in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Hi SioPio,SioPio wrote:Hello. I have experienced a couple of bugs I wish to report.
The Scattering Medium Fog not is behaving properly in R19 3.07T3a. I can open the same project in R18 3.06 and it works as expected. I have attached renders and a simple scene file if that helps.
I am also experiencing the same bug already reported of C4D crashing when deleting a node in the node editor in R19 3.07T3a.
Thanks for your attention.
-T
Windows 10 Pro - 6 Core Intel i7 3.5GHz 32GB ram - 2x 1080ti 11GB GPU - C4D R19 - Octane 3.07-Test3a
thank you for the report.
The issue with Environment Medium node has been fixed in SDK for the next version.
Happy Rendering,
ciao beppe
Hi i found a weird behaviour.
The Instance Color Node,
all nodeslots behave per particle over time (Age), only when applied to Scattering Medium it will treat the whole particle simulation as one,
When reaching a certain frame it triggers all particles at once.
Other then that, great new feature
The Instance Color Node,
all nodeslots behave per particle over time (Age), only when applied to Scattering Medium it will treat the whole particle simulation as one,
When reaching a certain frame it triggers all particles at once.
Other then that, great new feature

GPU - 2x Gigabyte GTX1080 8GB + 1x EVGA GTX980 TI sc | CPU - Intel i7-4790K@ 4.0GHz | OS - Windows 10 Pro 64-bit - 32 GB RAM | 3Dsmax - many