HI
I'm using Modo's replicator with time variation to randomize the animation of an IK rigged mesh.
Octane plug-in doesn't render the "time randomization" from the rigged mesh
I did a setup with a simple cube, with a simple animated rotation (not rigged), and octane renders ok.
I'm attaching a .lxo file with both cases (to change just rewire in "schematics").
Is this a bug, or a limitation? Is there a solution?
Thank You
jtmsf_Joao
Modo11.1v1
Octane for Modo 3.6.1.120
not rendering replicator time variation from rigged mesh ani
Moderator: face_off
- Attachments
-
- OctaneModoTimeOffset_Rigging.zip
- .lxo with the two setups
- (27.47 KiB) Downloaded 179 times
So...
It's worst than I thought:
Octane is not rendering time variations defined in the replicator, if the "prototype" connected to the replicator is animated by any kind of Deformer
I'm posting two examples: in the the first one the prototype is animated by a bend effector ; in the second one the prototype is animated by a morph map.
If I render with modo (preview and F9), it works. If I render with Octane it doesn't
I also tested exporting an deformer animated mesh to an MDD, and then connecting the MDD+Mesh to the replicator with time variation. Didn't work either in Octane
One curious thing: I noticed that modo viewport doesn't display the time variation of animated deformers either.
Thanks for any help
It's worst than I thought:
Octane is not rendering time variations defined in the replicator, if the "prototype" connected to the replicator is animated by any kind of Deformer
I'm posting two examples: in the the first one the prototype is animated by a bend effector ; in the second one the prototype is animated by a morph map.
If I render with modo (preview and F9), it works. If I render with Octane it doesn't
I also tested exporting an deformer animated mesh to an MDD, and then connecting the MDD+Mesh to the replicator with time variation. Didn't work either in Octane
One curious thing: I noticed that modo viewport doesn't display the time variation of animated deformers either.
Thanks for any help
- Attachments
-
- DeformerAnimation_TimeVariation.zip
- two .lxo
- (27.18 KiB) Downloaded 177 times
Hi - as per my response to your other question - the Modo Replicator is converted to an Octane Scatter node (so the transform for each replicator point becomes an Octane Scatter instance transform). Therefore all instances will render as the same (ie. identical) mesh. So to render your scenerio correctly - you would need to use separate Mesh objects rather than a Replicator.
I hope that helps.
Paul
I hope that helps.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question