The Volume-Clouds are also not included in the object-pass of my landscpae. They only seem to be visible in the final render and its alpha channel. What is my msistake?momade wrote:Hi everybody.
I am using a fog volume for clouds in a scene and the clouds are overlapping the landscpae partially due to perspective and because they hang very low. I want to use the Z-Depth-Pass for compositing to add some distant fog to the image, yet the Z-Depth_Pass leaves out the clouds perspectively overlapping the landscpae, therefore crossing my compositing plans. How can I generate a Pass that extracts the clouds, for me to take away these parts of the image from the Z_Depth_Pass?
Thanks for your help.
Moritz
Test Version 3.07-Test3a
Moderators: ChrisHekman, aoktar
So is this thing with particle age/speed gonna be implemented or not? im confused. Hairs not hairs, geo, splines, spare me the technicals and what "cant be done".
Is it gonna be implemented somehow yes or no? People are asking it long time now, Xparticles is nowadays a must plugin for c4d and i see no progress here.
Is it gonna be implemented somehow yes or no? People are asking it long time now, Xparticles is nowadays a must plugin for c4d and i see no progress here.
Hi momade,
since there are no polygons in volumes, info channels cannot work.
You need to use Render Layer to isolate the volume and obtain the correct alpha.
ciao beppe
since there are no polygons in volumes, info channels cannot work.
You need to use Render Layer to isolate the volume and obtain the correct alpha.
ciao beppe
Hi Beppe.
Thank you so much for for quick help.
OK. Would mean rendering the animation twice, lets see if i have time for this... is not, the distant fog needs to leave the project.
Thank you so much for for quick help.
OK. Would mean rendering the animation twice, lets see if i have time for this... is not, the distant fog needs to leave the project.
Thanulee, let's please not act hostile about it. I think if it were possible to implement any further features for xp trail/ spline renders for XP - Ahmet would have likely already done it.thanulee wrote:So is this thing with particle age/speed gonna be implemented or not? im confused. Hairs not hairs, geo, splines, spare me the technicals and what "cant be done".
Is it gonna be implemented somehow yes or no? People are asking it long time now, Xparticles is nowadays a must plugin for c4d and i see no progress here.
Ahmet, I'm as hopeful for new xp features as the next guy, but please know I appreciate the update, the instance colors is a huge step forward. I am curious to know what Octane core features would be needed to support the particle/trail/color inheritance, or if it's likely to ever be possible, I wonder if vertex maps could play a part of the solution? Really I am looking forward to the roadmap features of Octane more than the XP trails thing...lol
Thanks again.
Hi.
Another question, this time about hair. How many sides have the rendered hairs and is there an option to adjust the sides , as my hairs are in far distance, are millions and dont need much geometry resolution.
thanks in advance.
Moritz
Another question, this time about hair. How many sides have the rendered hairs and is there an option to adjust the sides , as my hairs are in far distance, are millions and dont need much geometry resolution.
thanks in advance.
Moritz
thanks a lot for the update!
unfortunately my slaves are not working any longer (workstation and all renderslaves are windows 7 6 bit) even if i disable the firewall (workstation and slaves) octane cant find the slaves.worked perfecltly with the old version ( 3.06)
thanks in advance!
unfortunately my slaves are not working any longer (workstation and all renderslaves are windows 7 6 bit) even if i disable the firewall (workstation and slaves) octane cant find the slaves.worked perfecltly with the old version ( 3.06)
thanks in advance!
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
Thanks for appreciation what we do. I'll not answer same questions many times. As you said i'm trying to use what render core offers, sometimes more then this. People should send some example scenes for figuring that what they're talking about. I'm not an expert of everythings(other plugins) and have no time to answer every questions or investigate the all feautes of other plugins. I really need examples from you to understand what we talk. But i've explained that instanceID is not for hairs, but objects/instances/even particles(because they're instances at the end).bododge wrote:Thanulee, let's please not act hostile about it. I think if it were possible to implement any further features for xp trail/ spline renders for XP - Ahmet would have likely already done it.thanulee wrote:So is this thing with particle age/speed gonna be implemented or not? im confused. Hairs not hairs, geo, splines, spare me the technicals and what "cant be done".
Is it gonna be implemented somehow yes or no? People are asking it long time now, Xparticles is nowadays a must plugin for c4d and i see no progress here.
Ahmet, I'm as hopeful for new xp features as the next guy, but please know I appreciate the update, the instance colors is a huge step forward. I am curious to know what Octane core features would be needed to support the particle/trail/color inheritance, or if it's likely to ever be possible, I wonder if vertex maps could play a part of the solution? Really I am looking forward to the roadmap features of Octane more than the XP trails thing...lol
Thanks again.
Best,
Ahmet
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi BCres and useruser,
here net rendering is working as expected on both Mac and Win with 3.07 t3a: Did you enable the Subnet in the Daemon config section?
ciao beppe
here net rendering is working as expected on both Mac and Win with 3.07 t3a: Did you enable the Subnet in the Daemon config section?
ciao beppe