is there a visibility node that could be controlled by this animation script by any chance?
I have an ABC node going in and I want to make it invisible until a certain time ... besides opacity node in the shaders that go into it... is there a way to do that?
Thanks
Peter
Animate value with Lua scripted graph
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Hi Peter,
you need an Object Layer node connected with all the .abc related pins. In this way you can animate the General Visibility with the Animated Value scripted graph: ciao beppe
you need an Object Layer node connected with all the .abc related pins. In this way you can animate the General Visibility with the Animated Value scripted graph: ciao beppe
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks as always Bepe
what are those two nodes you have that the object layer is going into ?
When I export an ABC I do not have the ability to put an object layer in
what are those two nodes you have that the object layer is going into ?
When I export an ABC I do not have the ability to put an object layer in
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
If you export as ORBX (with embeded Alembic option) from the Octane for Maya plugin, it's possible to export object layers,p3taoctane wrote: When I export an ABC I do not have the ability to put an object layer in
but as usual with the Maya plugin it's very clunky :
- set the Octane Bake ID from 0 to 1 for every shape you need an object layer for.
Anyway you could also just animate the Octane Visibilty parameter directly in Maya before exporting then you don't need to script the animation in Octane SA.
Pascal ANDRE
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks Calus
Yes you are right very clunky I will give your suggestions a try.
Yes you are right very clunky I will give your suggestions a try.
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Hi,
yes, you can use it to move a camera from A to B, and eventually go back to A, with the Ping-Pong option active.
You need to use two AnimatefFloatSG, one for the Position Value, and the other for the Target value,, and copy paste the start and end values from two camera nodes. Please, have a look at this example (sorry for the basic quality): ciao Beppe
yes, you can use it to move a camera from A to B, and eventually go back to A, with the Ping-Pong option active.
You need to use two AnimatefFloatSG, one for the Position Value, and the other for the Target value,, and copy paste the start and end values from two camera nodes. Please, have a look at this example (sorry for the basic quality): ciao Beppe
Hi,
unfortunately it is not possible, as said, only from A to B, or A to B to A, sorry
ciao Beppe
unfortunately it is not possible, as said, only from A to B, or A to B to A, sorry

ciao Beppe
Beppe,
No issues. Do you know/ recommend any add on or plug in which could add this functionality to Octane? I am importing mesh geometry from two different modelling applications. Essentially Octane Standalone is my studio where I integrate assets for the whole scene and render. This works perfectly for still images but I need a solution to render walk-through animations.
Thank you,
No issues. Do you know/ recommend any add on or plug in which could add this functionality to Octane? I am importing mesh geometry from two different modelling applications. Essentially Octane Standalone is my studio where I integrate assets for the whole scene and render. This works perfectly for still images but I need a solution to render walk-through animations.
Thank you,