Hey All,
Trying to get a solid Real Flow to Octane Render workflow going in C4D. I don't have a good understanding of vertex maps and how those can be implemented and I'm wondering if anyone has some good resources to how these two plugins work together.
Thanks for any help, it's much appreciated.
Monty
Real Flow Version 2 and Octane Rendering
Moderators: ChrisHekman, aoktar
See picture from this link. It should be working if you set as in picture.
viewtopic.php?f=85&t=59657&p=305618&hil ... ow#p305605
viewtopic.php?f=85&t=59657&p=305618&hil ... ow#p305605
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Aoktar,
I am still having an issue with this. The vertex maps are working great with the Octane Object tab in vertex mode.
But at render time, the blur only renders if I render as a still.
If I render as a frame sequence, there is no motion blur. Any idea what is up with this?
I am still having an issue with this. The vertex maps are working great with the Octane Object tab in vertex mode.
But at render time, the blur only renders if I render as a still.
If I render as a frame sequence, there is no motion blur. Any idea what is up with this?
What happens if you put a object tag to mesh or switch to "All movable" in render settings?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw