Real Flow Version 2 and Octane Rendering

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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MontyVFX
Licensed Customer
Posts: 34
Joined: Mon Dec 19, 2016 11:49 pm

Hey All,

Trying to get a solid Real Flow to Octane Render workflow going in C4D. I don't have a good understanding of vertex maps and how those can be implemented and I'm wondering if anyone has some good resources to how these two plugins work together.

Thanks for any help, it's much appreciated.

Monty
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aoktar
Octane Plugin Developer
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See picture from this link. It should be working if you set as in picture.
viewtopic.php?f=85&t=59657&p=305618&hil ... ow#p305605
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
MontyVFX
Licensed Customer
Posts: 34
Joined: Mon Dec 19, 2016 11:49 pm

Awesome and thanks for the reply Aoktar! Is there a way I can implement them in the node viewer as well? There is a vertex map input in the list?
MontyVFX
Licensed Customer
Posts: 34
Joined: Mon Dec 19, 2016 11:49 pm

Aoktar,

I am still having an issue with this. The vertex maps are working great with the Octane Object tab in vertex mode.

But at render time, the blur only renders if I render as a still.
When render is set to render still
When render is set to render still

If I render as a frame sequence, there is no motion blur. Any idea what is up with this?
When render is set to render animation
When render is set to render animation
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aoktar
Octane Plugin Developer
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Location: Türkiye
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What happens if you put a object tag to mesh or switch to "All movable" in render settings?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
MontyVFX
Licensed Customer
Posts: 34
Joined: Mon Dec 19, 2016 11:49 pm

Yup that worked. Thank you!!!!
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