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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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haffy
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Hi,

I cant find a way to stack shaders in Modo shading tree that works with octane without an override.

Is it possible to say make a windows with dirt on it in the shadertree / layered? If so, how!?
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haffy
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Posts: 174
Joined: Mon Oct 26, 2015 12:19 pm
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Group mask does not work in Octane?

Have tried everything I can think of, this is what I have right now. I am loosing the underlaying material "glass".

Image
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Is it possible to say make a windows with dirt on it in the shadertree / layered? If so, how!?
Hi - the Modo Layer Mask is supported, but not the Group mask. For a Group mask you need to use an Octane Override - since it will be potentially masking two different material types.

I hope that helps.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
haffy
Licensed Customer
Posts: 174
Joined: Mon Oct 26, 2015 12:19 pm
Location: SE
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Thanks Paul, then I do not need to try anymore :) Will this (adding a "dust" layer on top of specular) be possible in some way in the future?
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Will this (adding a "dust" layer on top of specular) be possible in some way in the future?
Automatic support this from the Shader Tree could be supported if enough users request it. Also, keep in mind the OSL support will soon be added to Octane, and that will open up a lot of possibilities too.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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