Displacement+Normal Map bug
Moderators: ChrisHekman, aoktar
very nice, congratz. hope to see more works
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello, how did you combine displace map + normal map.
I have the same problem, I have sculpted a rock with the sculpt module, and C4d export normal map + displace map.
Can you explain your workflow to do that ?
Thanks you
I have the same problem, I have sculpted a rock with the sculpt module, and C4d export normal map + displace map.
Can you explain your workflow to do that ?
Thanks you
viewtopic.php?f=87&t=48024FxDesign wrote:Hello, how did you combine displace map + normal map.
I have the same problem, I have sculpted a rock with the sculpt module, and C4d export normal map + displace map.
Can you explain your workflow to do that ?
Thanks you
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you Aoktar, it works 

- likeshesaid
- Posts: 27
- Joined: Sun Sep 11, 2016 11:22 pm
I'm confused...how did you combine the normal + displacement into one image when the normal map is all different kinds of saturated hues?
Also, what channel did you end up using this combination in?
Pretty confused about this resolve
Also, what channel did you end up using this combination in?
Pretty confused about this resolve
Hi likeshesaid,
which version of plugin are you using exactly?
This is an old discussion, and the workaround of using a mix material with displacement, and the material with normal map plugged twice in the mix, should not be necessary anymore.
Please, make sure to have good uvs without overlapping for displacement, otherwise you can see some artifacts.
ciao beppe
which version of plugin are you using exactly?
This is an old discussion, and the workaround of using a mix material with displacement, and the material with normal map plugged twice in the mix, should not be necessary anymore.
Please, make sure to have good uvs without overlapping for displacement, otherwise you can see some artifacts.
ciao beppe